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Jens Schroeder

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    "Killer games" versus "we will fund violence"
    An experimental three-dimensional indoor localization system using ultra wideband and inertial sensors
    • 2011

      "Killer games" versus "we will fund violence"

      The Perception of Digital Games and Mass Media in Germany and Australia

      • 350 pages
      • 13 hours of reading

      While the assessment of digital games in Germany is framed by a high-culture critique, which regards them as an ‘illegitimate’ activity, they are enjoyed by a wider demographic as a ‘legitimate’ pastime in Australia. The book analyses the social history of digital gaming in both countries and relates it to their socio-cultural traditions. Concerning social history, Australia almost depicts an inverse mirror image of Germany. Its foundational dynamics, closely associated with different egalitarianisms, led to a different form of distinction than in Germany – a country whose national self-conception was closely related to groups which perpetuated an idealistic notion of Kultur and later integrated it into a rigid class system. The book not only demonstrates how the discourses on games follow long-established patterns of rejection and approval of mass media but also regard them as an access to the inner workings of both societies. How the games are perceived tells us a lot about German and Australian identity.

      "Killer games" versus "we will fund violence"