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Christian Kohler

    Die lex mercatoria
    33 Ideen textgenerierende KI im Schulalltag
    Enhancing Embedded Systems Simulation
    Power Up
    Final Fantasy V
    Good Job, Brain!
    • 2017

      Final Fantasy V

      • 176 pages
      • 7 hours of reading
      4.2(244)Add rating

      When Final Fantasy V was released for the Japanese Super Famicom in 1992, the fantasy role-playing game was an instant hit, selling two million copies in the first two months alone. But the game was dubbed "too hardcore" for a Western audience and was not released outside Japan. That didn't stop a teenage Chris Kohler from tracking down Final Fantasy V. The young RPG fan got a Japanese copy of the game, used it to teach himself Japanese, and with the help of some internet companions created the first-ever comprehensive English-language FAQ of the game. Now the acclaimed author of Power-Up and an editor at Kotaku, Kohler is revisiting the game that started his career in games journalism. Based on new, original interviews with Final Fantasy V's director, Hironobu Sakaguchi, as well as previously untranslated interviews with the rest of the development team, Kohler's book weaves history and criticism to examine one of the Final Fantasy series's greatest and most overlooked titles.

      Final Fantasy V
    • 2016

      Good Job, Brain!

      • 200 pages
      • 7 hours of reading
      4.5(81)Add rating

      MIND-EFFING FACTOIDS AND QUIRKY COMMENTARY THAT GIVE THE TRADITIONAL TRIVIA BOOK A FUN REBOOT Which came first, Brad Pitt or lasers? Who, what, or where is “shrapnel” named after? And can you really use cheese to tell the future? These questions and many more are answered in Good Job, Brain!, a collection of freaky facts, perplexing puzzles, and quirky quizzes based on the award-winning podcast of the same name. So step up, silly scholars seeking stupendous stimuli, for some... •CRAZY-BUT-TRUE STORIES •HILARIOUS QUIZZES •REBUS PUZZLES •CHALLENGING CROSSWORDS •STRATEGIES AND TIPS TO WIN AT PUB QUIZ

      Good Job, Brain!
    • 2016

      "'Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon.' -- Wired. Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world. Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokemon, and other games. This revised edition includes updated material throughout the book as well as a new final chapter"-- Provided by publisher

      Power Up
    • 2011

      Enhancing Embedded Systems Simulation

      A Chip-Hardware-in-the-Loop Simulation Framework

      • 248 pages
      • 9 hours of reading

      Using the real Microcontroller (µC) as a replacement for a µC model inside a system simulation of a µC-based system is a big benefit since the µC is already verified. Moreover, its maximum performance and its accuracy are much higher than any simulation model. With the Chip-Hardware-in-the-Loop Simulation (CHILS) approach, Christian Köhler covers the connection between µC and simulation, the analysis and optimization of such coupling systems as well as the interface abstraction. He develops the hardware to simulation coupling system with a focus on less hardware effort, the capabilities to couple with different simulation environments, and the efficiency of coupling. The interface abstraction primarily supports the efficiency of coupling. The system analysis and optimization concepts include formal criteria to determine the fidelity of Hardware-in-the-Loop (HIL) coupling systems, stability analysis of coupling systems, and the numerical analysis of applied software algorithms. Furthermore, the author presents existing concepts to simulate complex systems and compares them with the new approach. Inhaltsverzeichnis Connection between Hardware and Simulation - Interfaces between Microcontroller and Environment - Coupling System Analysis - Analysis of the Real System and Environment - Runtime Analysis - CHILS Framework: Concept, Classification and Applications

      Enhancing Embedded Systems Simulation