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Kenneth Hite

    Kenneth Hite is a celebrated creator who delves into the realms of role-playing games and writing. His work is characterized by a deep exploration of mysterious and horror themes, masterfully weaving intricate narratives that draw readers into suspenseful worlds. Hite's style is often described as atmospheric and thought-provoking, making him a distinctive voice within the genre.

    Wild Talents Essential Edition
    The Nazi occult
    The Cthulhu Wars
    Shadows Over Filmland
    Vampire: The Masquerade 1-3
    Trail of Cthulhu
    • 2018

      "That girl with the septum ring, is she one of them? How about that guy living in the alley, swaggering like a postmodern pirate? Or is it that guy over there, with his razor smile and enlightenment for sale? The unbound vampires could be anyone living on or beyond the edge of society, . Written like a series of articles in an underground magazine, the Anarch book is for anyone who likes their bloodsuckers young, angry and hidden where you least expect it, and is a great resource for all players and storytellers of Vampire: The Masquerade."-- Back cover

      Vampire: The Masquerade 1-3
    • 2016

      The Cthulhu Wars

      • 80 pages
      • 3 hours of reading
      3.6(119)Add rating

      Reveals the secret struggle between the United States and the supernatural forces of Cthulhu. This book shows how the immortal cultists worship other - dimensional entities and plot to raise an army of the dead.

      The Cthulhu Wars
    • 2013

      The Nazi occult

      • 80 pages
      • 3 hours of reading
      3.6(203)Add rating

      In the dark dungeons beneath Nazi Germany, teams of occult experts delved into ancient and forbidden lore, searching for lost secrets of power. Ordered by Hitler to discover new weapons that he could unleash on his enemies, the occultists experimented with dark magics, mystical artifacts, and creatures thought only to exist in nightmare. This book tells the complete history of the Nazi occult programs, from their foundations in Hitler's early esoteric studies and the Nazi quests for the Ark of the Covenant, the Spear of Destiny, and the Holy Grail, through their experiments with lycanthrope and zero-point energy. It also includes sections on the shadow war fought in the dying days of the Reich as the Nazis sought to stave off defeat through pacts with diabolic entities, attempts to save the Fuhrer's brain, and the deployment of the strange flying saucers that battled to save the final Nazi stronghold in the Antarctic. For years, the Allied governments worked to keep this information from reaching the public, and sought to discredit those few who dared to seek the truth. Now, using a combination of photography and artwork reconstructions, the true story of the most secret battles of World War II can finally be told.

      The Nazi occult
    • 2009

      The Silver Screen Drips Blood and Madness! Trail Of Cthulhu creators Kenneth Hite and Robin D. Laws team up, marshalling their deep mastery of cinematic and Lovecraftian lore to bring you a landmark collection of Cthulhoid scenarios and source material.

      Shadows Over Filmland
    • 2008

      Wild Talents Essential Edition is a black-and-white paperback book, 176 pages, which includes complete rules for creating characters and running Wild Talents games.The Essential Edition does not include several chapters that appear in the full-size, hardcover Wild Talents Second Edition book (such as the chapter on building new settings and the history of the world of Godlike).The Essential Edition is built for those who just want the rules, in a compact, portable format and at a price that every gamer can love.

      Wild Talents Essential Edition
    • 2008

      Trail of Cthulhu

      • 247 pages
      • 9 hours of reading
      4.1(336)Add rating

      Trail of Cthulhu is a new standalone GUMSHOE system game under license to Chaosium, set in the 1930s. It supports both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecrafts work combined both, sometimes in the same story. It includes a new take on the creatures, cults and gods of the Lovecrafts literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad. Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year.

      Trail of Cthulhu