Shepard's War
- 160 pages
- 6 hours of reading
Shepard's War is an intimate, illustrated narrative of the First World War seen through the mainly unpublished work of E. H. Shepard, who served as a frontline officer from 1915 to the end of the war.







Shepard's War is an intimate, illustrated narrative of the First World War seen through the mainly unpublished work of E. H. Shepard, who served as a frontline officer from 1915 to the end of the war.
In this beautifully presented, full-colour volume, readers will not only discover the story behind the remarkable partnership that created Winnie-the- Pooh, but also follow the evolution of Shepard's work.
"The Art of Winnie-the-Pooh is an enchanting story of some of the most beloved characters in children's literature, and the remarkable partnership between writer A.A. Milne and illustrator E.H. Shepard that brought these classic characters to life. This stunning and rare collection traces the evolution of Shepard's work from his first tentative sketches of Winnie-the-Pooh and his friends. With more than 125 full-color images from the original Pooh book series, never-before-seen sketches, artwork, family photographs, and memorabilia, plus a framable art print, this book is sure to become a cherished keepsake for devoted fans of all ages."-- From publisher's description
A collection of ten new plays for young people specially commissioned by the National Theatre for the New Connections Festival 2011 which will involve 200 schools and youth theatre groups in the UK and Ireland. Each play is accompanied by production notes and exercises.
Ink was first published to coincide with the world premiere of the play at the Almeida Theatre, London, on 17 June 2017-back cover
The brilliant suspense thriller from the author of THE EAGLE HAS LANDED, set in the wartime battlegrounds of the Mediterranean.
Set against the backdrop of 1864, a hidden treasure of two billion dollars in gold bullion buried by Confederate soldiers in Atlanta becomes the focal point of a gripping search. As Union soldiers ravage the city in pursuit of the gold, General Joseph Johnston, the sole keeper of its location, holds the key to its discovery. The narrative unfolds with a blend of historical intrigue and adventure, as the quest for the lost treasure resurfaces amid the ruins of a war-torn city.
_______________ 'James Campbell is the funniest man I know' - Chris Riddell _______________ A fun and engaging activity book from bestselling author and stand-up comic James Campbell, who has visited over 3,000 primary schools to tell stories and encourage children to write their own. Have you ever wanted to write your own sizzlingly stupendous stories but just don't know where to start? Then look no further! Write Your Own Funny Stories will guide you step by step towards becoming the witty wordsmith you always wanted to be. Written by children's stand-up comic and best-selling author of The Funny Life of series, James Campbell, this amazing interactive guide is packed full of everything you need to become an awesome author. From planning story ideas and plots, coming up with brilliant characters and settings, and, of course, 'finding the funny', this refreshing and reassuring toolbox of tips and tricks will have you reaching for your duck feather quill and writing slippers faster than you can shout silly simile! With hands on writing and drawing activities throughout, as well as a section at the back of the book for you to write your own funny stories, prepare to astound your friends and family with your amazing superstar writing skills!
The Secret History of Alcoholism
For centuries, the two Great Guilds have controlled the world of Dematr. The Mechanics and the Mages have been bitter rivals, agreeing only on the need to keep the world they rule from changing. But now a Storm approaches, one that could sweep away everything that humans have built. Only one person has any chance of uniting enough of the world behind her to stop the Storm, but the Great Guilds and many others will stop at nothing to defeat her. Mari is a brilliant young Mechanic, just out of the Guild Halls, where she has spent most of her life learning how to run the steam locomotives and other devices of her Guild. Alain is the youngest Mage ever to learn how to change the world he sees with the power of his mind. Each has been taught that the works of the other's Guild are frauds. But when their caravan is destroyed, they begin to discover how much has been kept from them. As they survive danger after danger, Alain discovers what Mari doesn't know, that she was long ago prophesized as the only one who can save their world. When Mari reawakens emotions he had been taught to deny, Alain realizes he must sacrifice everything to save her. Mari, fighting her own feelings, discovers that only together can she and Alain hope to stay alive and overcome the Dragons of Dorcastle