The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
Estrid Sørensen Book order


- 2018
- 2015
The Materiality of Learning
- 226 pages
- 8 hours of reading
Focusing on classroom ethnography, this work explores the impact of various learning materials on the emergence of distinct forms of learning. Through detailed observations and analyses, it highlights how the choice of materials can shape educational experiences and outcomes, offering insights into the dynamics of classroom interactions and learning processes.