The narrative follows a young boy's challenging journey from darkness and self-doubt to joy and self-acceptance. Enhanced with self-reflection questions and self-care activities, it encourages emotional well-being and helps young readers navigate complex feelings like sadness, shame, and loss. The revised edition aims to empower children by providing tools for understanding and processing their emotions, making it a valuable resource for promoting resilience and personal growth.
Ezekiel and Joel face the pressures of youth football, struggling with stress and self-doubt that overshadow their enjoyment of the game. Ezekiel feels overwhelmed by the need for perfection, while Joel is paralyzed by the fear of failure. As they confront their challenges, each boy devises a plan to support the other in rediscovering confidence and fun in their sport. This engaging story is the inaugural title in Bryan Smith's Kids Can Do It, Too series, aimed at inspiring young readers in grades 1-6.
The story follows Maros, who misunderstands the concept of active listening, thinking it requires physical movement rather than focused attention. As he discovers the true essence of listening, he faces a choice between genuinely engaging with those around him or selectively tuning them out. This book imparts an important lesson about the value of being a good listener, aimed at children in grades K-5, and is part of Bryan Smith's award-winning Social Strategies series.
The story revolves around siblings Zach and Chelsea, whose lives are turned upside down when their father mysteriously disappears. A year later, a menacing figure arrives, claiming to hunt monsters, thrusting them into a chaotic struggle for survival. As they evade both the police and a shadowy group of monster hunters, they uncover dark family secrets that threaten to change everything they thought they knew. The narrative explores themes of fear, the unknown, and the impact of hidden truths on family dynamics.
Isaac is a second-grader who isn't afraid to bicker with his coach, talk back to his mom, or ignore the feelings of his friends, especially when he doesn't like their decisions or opinions! When he can't be team captain, Isaac stomps away and threatens not to play anymore. When he's told homework must come before fun, he sasses back to his mom and gets sent to his room. When he refuses to listen to a classmate's opinion, he must redo an entire assignment. Isaac doesn't know how to disagree appropriately or respectfully, and it's creating problems at home and in the classroom. With help from a caring teacher and his loving Mom, Isaac learns four specific steps that will help him respond in more appropriate ways when he has a disagreement. If he can master these steps, he will be able to stand up for himself while still being respectful toward others, realize that it's okay to have disagreements if done the right way, understand that sometimes he must agree to disagree, and be empowered to accept answers or results he doesn't like. "That's Wrong!" is a must-read story filled with helpful lessons about managing conflict, learning to negotiate, accepting comprises, and disagreeing respectfully. A special page written specifically for parents and educators offers tips on teaching and reinforcing the skill of disagreeing appropriately.--Publisher
On the same day news of the death of a grunge rock icon stuns a generation, young slacker Cole Watson has no goal in mind but to generate a little extra spending money by selling some tapes. That changes when he falls victim to a case of mistaken identity and is snatched off the street by a gang of clueless kidnappers. Things get super weird and dangerous after that as Cole finds himself caught up in a web of deceit and crazy conspiracies, and all that's before he has a mind-bending experience that causes him to question his perceptions of reality itself. As the situation spirals out of control, he copes in the only way he knows how-by drinking too much and hoping for the best as he stumbles his way through the longest and strangest night of his life.
When the movie starts, the horror becomes real. The TV ads promised a festival of cheap and bloody fright films, all of them thinly disguised knockoffs of well-known movies with much better pedigrees. One film features a family of chainsaw maniacs, another a zombie uprising. In yet another, a cult of vampires lives in a creepy old mansion. The whole thing is hosted by the mysterious Dr. Ominous. Entranced by the ads, a small group of adventurous horror fans head out to a failing theater in the bad part of town. As the lights dim and the movies begin, they are transported into the worlds of the films, where the screams and the blood are real, and there doesn't seem to be any way out.
It’s Halloween night in 1987. The era of fast cars, big hair, and glam metal is in full swing. A group of young friends push their appetite for destruction to the limit as they race along dark and dangerous back roads in search of a rumored epic spook night beer bash out in the boonies. But things take a tragic turn when they encounter a smirking villain in a sinister black car. They become trapped in haunted nightmare country with no obvious way out. Before long, it’s time to strap in tight, grab another cold one, and race with the devil. First to the finish line might even get to live.