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Edward E Scannell

    Zbiór gier rozwijających umiejętności interpersonalne
    The Big Book of Business Games
    Games Trainers Play
    The Big Book of Team Motivating Games
    Still More Games Trainers Play
    • 2009
    • 2007

      The Big Book of Business Games

      • 176 pages
      • 7 hours of reading

      Contains group games and activities for managers and team leaders. This title offers games that help make a point without lecturing, uncover people problems in a department, spark discussions, and teach lessons about various aspects of making organizations successful.

      The Big Book of Business Games
    • 1994

      Get any training session off the ground fast­­ or jump start one whenever it lags­­ with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help

      Still More Games Trainers Play
    • 1980

      Get any training session off the ground fast--or jumpstart one whenever it lags--with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from Tombstone Planning'' to The Nobel' Prize Winner, '' but these brilliant offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plant tearout exercises help you: break the ice and get particpants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve particpant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.

      Games Trainers Play