How Pac-Man Eats
- 368 pages
- 13 hours of reading
"This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"-- Provided by publisher



"This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"-- Provided by publisher
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.
The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.