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Andrew Rollings

    Game Architecture and Design
    • 1999

      Game Architecture and Design

      Learn the Best Practices for Game Design and Programming

      • 650 pages
      • 23 hours of reading

      Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!

      Game Architecture and Design