Explore the latest books of this year!
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Wallace Jackson

    Pro Java 9 Games Development
    Digital Illustration Fundamentals
    JSON Quick Syntax Reference
    Android Apps for Absolute Beginners
    Digital Audio Editing Fundamentals
    Android Studio New Media Fundamentals
    • 2019

      SmartWatch Design Fundamentals

      • 468 pages
      • 17 hours of reading

      Gain concepts central to smartwatch design, editing and animation correction using the popular open source Galaxy Watch Designer software package. This visual guide builds upon the essential concepts of smartwatch design, decoration, digital imaging, animation, function integration, and visual effects, and gets more advanced as chapters progress, covering which digital new media file formats (JPEG, PNG, GIF, etc.) are best for use with smartwatch design. Smart Watch Design Fundamentals also covers key factors in the data footprint optimization work process, designing and optimizing animation assets, and why these optimizations are important. Additionally, the book covers other advanced topics such as how to provide free smartwatch faces for the first few days on the smartwatch store, and how to post watchface designs for sale in the store. What You'll Learn: Create a smartwatch design and visual effects pipeline Gain knowledge of the concepts behind smartwatch design Work with resolution, aspect ratio, animation, and color depth Use smartwatch design components such as ticks, numerals, feature markers, dates, etc. Optimizing digital image asset data footprint to create small smartwatch design file sizes Who This Book Is For:This book is primarily for smart watch and fashion designers.

      SmartWatch Design Fundamentals
    • 2017

      Pro Java 9 Games Development

      Leveraging the Javafx APIs

      • 633 pages
      • 23 hours of reading

      Focusing on game development, this guide teaches readers to utilize Java 9 and JavaFX 9 for creating 3D games compatible with modern consumer electronics. Authored by open source gaming expert Wallace Jackson, it emphasizes practical skills using Java 9 and NetBeans 9 to implement advanced features like 3D graphics, textures, animations, digital audio, and image compositing, making it a valuable resource for aspiring game developers.

      Pro Java 9 Games Development
    • 2017

      Android Apps for Absolute Beginners

      Covering Android 7

      • 516 pages
      • 19 hours of reading

      Ideal for beginners, this guide simplifies Android app development using clear language and practical examples. It caters to those with no programming experience who want to bring their app ideas to life. The book demystifies the process with straightforward, step-by-step instructions, making it accessible for anyone eager to learn and create their first Android application.

      Android Apps for Absolute Beginners
    • 2016

      Digital Video Editing Fundamentals

      • 208 pages
      • 8 hours of reading

      Chapter 1 The Tools of Digital Video: Non-Linear Editing Software Chapter 2 Digital Video Hardware: Configuring the Workstation Chapter 3 The Scope of Digital Video: Setting Up Your Workstation Chapter 4 The Foundation for Digital Video: Static 2D Concepts Chapter 5 Movement in Digital Video: Frames, the Fourth Dimension Chapter 6 The Sound of Digital Video: Digital Audio Editing Theory Chapter 7 Capturing Digital Video: Digital Camera Concepts Chapter 8 The Workflow for Digital Video: Capture, Edit, Export Chapter 9 The Cleanup of Digital Video: Noise Reduction Chapter 10 The Isolation of Digital Video: Editing Tools Chapter 11 The Manual Labor of Digital Video: Pixel Editing Chapter 12 The Algorithms of Digital Video: Pixel Processing Chapter 13 The Visualization of Digital Video: Color Correction Chapter 14 The Compositing of Digital Video: Using Layers Chapter 15 Special Effects for Digital Video: Using Plug-Ins Chapter 16 The Data Footprint of Digital Video: Compression Chapter 17 The Automation of Digital Video: Programming Chapter 18 Publishing Digital Video: Content Delivery Platforms

      Digital Video Editing Fundamentals
    • 2016

      VFX Fundamentals

      • 348 pages
      • 13 hours of reading

      Learn concepts central to visual special effects using the free Blackmagic Design Fusion 8 software package. You'll discover foundational background information on concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio. VFX Fundamentals builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting, and therefore expands on the other new media fundamentals titles in the New Media Fundamentals series, written by Wallace Jackson. VFX Fundamentals builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting, and therefore expands on the other new media fundamentals titles in the New Media Fundamentals Series, written by Wallace Jackson. VFX Fundamentals covers topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 ultra keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics. You will learn: The new media components (raster, vector, audio, video, rendering) needed for VFX The concepts behind the digital VFX content production workflow How to install and utilize Blackmagic Design Fusion 8 and its visual programming language Concepts behind resolution, aspect ratio, bit-rate, color depth, layers, alpha, and masking 2D VFX concepts such as animated masking, matte pulling (Primatte V) and motion tracking 3D VFX concepts such as 3D geometry, materials, lighting, animation, and auxiliary channels Advanced VFX concepts such as particle systems animation using real-world physics

      VFX Fundamentals
    • 2016

      HTML5 Quick Markup Reference

      • 288 pages
      • 11 hours of reading

      This book is a condensed reference for HTML5 markup. It presents the essential HTML5 elements and attributes in a well-organized format that can be used as a handy reference. HTML5 Quick Markup Reference is an HTML5 reference title covering tags and parameters central to HTML5 markup using the NetBeans 8.1 IDE. The book covers the tags used in HTML5, logically organized by topical chapters. It gets more advanced as chapters progress, covering the new media tags and file formats that are best for use with HTML5, as well as key factors regarding the data footprint optimization work process, in-lining .CSS and .JS files, and why data footprint optimization is important. What You Will Learn: The tags supported in HTML5 What comprises an HTML5 content production workflow Concepts and principles behind HTML5 content production How to install and utilize Inkscape for Windows, Mac OS X and Linux Concepts behind spline curves, strokes, fills, patterns, and rendering Digital illustration data formats and data footprint optimization Who This Book Is For: Website developers, Flash developers, user interface designers, HTML5 game designers, teachers, and educators.

      HTML5 Quick Markup Reference
    • 2016

      JSON Quick Syntax Reference

      • 142 pages
      • 5 hours of reading

      Chapter 1 An Introduction to JSON: Concepts, Terms, and Rules Chapter 2 The Foundation of JSON: Understanding Object Structures Chapter 3 The Syntax of JSON: Defining Object Structures Chapter 4 More JSON Syntax: Defining Arrays and Other Structures Chapter 5 The Language of JSON: Parsing JSON in JavaScript Chapter 6 An Example of JSON: Using JSON in a Website Chapter 7 The Flexibility of JSON: Using JSON in Java and JavaFX Chapter 8 The Application of JSON: Using JSON in Android Studio Chapter 9 Publishing JSON: Content Delivery Platforms Appendix A NetBeans: Setup a JSON NetBeans-Based IDE Appendix B NetBeans 8.1: Exploring the Integrated Development IDE Appendix C Eclipse: Setup a JSON Eclipse-Based IDE Appendix D Eclipse Mars: Exploring the Integrated Development IDE §§

      JSON Quick Syntax Reference
    • 2016

      Digital Illustration Fundamentals

      • 188 pages
      • 7 hours of reading

      This fun, concise, full color book introduces the fundamentals of digital illustration, and covers how to develop and optimize these types of scalable vector graphics (SVG) using Inkscape 0.91 or later. It also covers concepts central to digital painting using the Corel Painter 2016 professional digital painting and illustration paid software package, which also has a free trial version, and a discount for purchasers of this book. The book builds upon the foundational concepts of vector graphics and the SVG format, and gets more advanced as chapters progress, covering what vector new media formats, and SVG commands and SVG filters, are best for use with Android Studio, Java 8, JavaFX, iOS, Kindle Fire and HTML5. The book covers key factors regarding the data footprint optimization work process, and why data footprint optimization is important, and covers programming languages used for digital illustration, and publishing platforms which support digital illustration, and how to assimilate these into your digital illustration and digital painting content production pipelines and workflow. You will Audience Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors. Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.

      Digital Illustration Fundamentals
    • 2015

      Pro Android Wearables

      • 580 pages
      • 21 hours of reading

      Pro Android Wearables details how to design and build Android Wear apps for new and unique Android wearable device types, such as Google Android smartwatches, which use the new WatchFaces API, as well as health-monitoring features and other cool features such as altimeters and compasses. It's time to take your Android 5 Wear application development skills and experience to the next level and get exposure to a whole new world of hardware. As smartwatches continue to grab major IoT headlines, there is a growing interest in building Android apps that run on these wearables, which are now being offered by dozens of major manufacturers. This means more revenue earning opportunity for today's indie app developers. Additionally, this book provides new media design concepts which relate to using media assets, as well as how to optimize Wear applications for low-power, single-core, dual-core or quad-core CPUs, and how to use the IntelliJ Android Studio IDE, and the Android device emulators for popular new wearable devices.

      Pro Android Wearables
    • 2015

      Digital Image Compositing Fundamentals

      • 188 pages
      • 7 hours of reading

      Digital Image Compositing Fundamentals is an introductory title covering concepts central to digital imagery and digital image compositing using software packages such as Adobe Photoshop or the open source GIMP software, which is used for this book because it is free for commercial use. This book builds on the fundamental concepts of pixels, color depth and layers, and gets more advanced as chapters progress, covering pixel transparency using the alpha channel, pixel blending using Porter-Duff blending and transfer modes, and digital image file formats and key factors regarding a data footprint optimization work process. What You'll Learn: What are the most common memes in digital imaging What comprises a digital image compositing pipeline What are the concepts behind digital imaging How to install and use GIMP 2.8 or 2.9 What are and how to use the concepts behind color depth and image optimization Audience: This book is for those new to image compositing, editing. Ideal for web developers, game developers who need to learn these kinds of fundamentals quickly and effectively.

      Digital Image Compositing Fundamentals