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Paul Westermeyer

    Forgotten Realms - 3: Lands of Intrigue
    Let Justice Sing. Hymnody and Justice
    • Justice has been an urgent concern of twentieth-century hymn writers, but are they the first to place such an emphasis on it? In Let Justice Sing, Paul Westermeyer offers an answer with the hope that it will stimulate dialogue, future studies, and an understanding of the past that can be applied to the present. Let Justice Sing explores the content, context, and importance of justice within the warp and woof" of hymnody. By analyzing these aspects and past hymnic repertoires, it suggests to the Church and others who wish to join the moral deliberation it presumes, that not only have Christians always sung about justice, but the message transcends the messengers. The perspective and dialogue fostered by Let Justice Sing is directed to students in college or seminary courses where hymnody, Church music, or ethics is the topic; adults in forums or classes where questions about music and justice arise; and anyone with an interest in hymnody, justice, or the relationship between the two. Chapters are " The Twentieth Century": " Before the Twentieth Century, I"; " Before the Twentieth Century, II"; "Context"; and "Hymnody and Justice." Paul Westermeyer, PhD, is Professor of Church Music at Luther Seminary, St. Paul, Minnesota. He teaches, directs music, and administers a master of sacred music degree program with St. Olaf College. His writing includes numerous articles and books. "

      Let Justice Sing. Hymnody and Justice1998
    • Forgotten Realms - 3: Lands of Intrigue

      Erlkazar & Folk of Intrigue

      Greetings, kind travelers! The roads south to the Lands of Intrigue are long and dusty, yet they promise greatness and glory for merchants, adventurers, and scholars. Those brave enough to venture here will encounter unique forms of power, magic, and culture found nowhere else in Faerûn. This expansion, developed from out-of-print material, offers over 150 pages of new content. The first section explores Tethyr, detailing its transformation from an elven homeland to a human nation, and its recent restoration from anarchy. Once plagued by the malevolent Empire of Shoon, Tethyr now stands as the safest realm in the Lands of Intrigue, though remnants of its dark past linger in the form of monsters and wandering spirits. The second section focuses on Amn, known as Coinland, where wealth is the lifeblood, sourced from trade along the Sword Coast and distant colonies. However, a shadow looms over those fixated on their riches. The third section introduces Erlkazar, a previously undocumented domain ready for DMs to develop for their campaigns. It also unveils the hidden powers of the South, including the Cowled Wizards, Knights of the Shield, Shadow Thieves, and the undead sorcerers of the Twisted Rune. Two poster maps illustrate the Lands of Intrigue, the Nelanther Pirate Isles, and the ruins of Shoonach, alongside over a dozen additional maps of Amn, Tethyr, and the Maztican colonies.

      Forgotten Realms - 3: Lands of Intrigue1997