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Steve Bunce

    Matrix Computing for 11-14
    Boxing Greats
    The Fixer
    • The Fixer

      • 240 pages
      • 9 hours of reading

      Ray Lester is a fixer in the boxing business. He makes fights happen. He builds a bridge and guides boxers across to the negotiating table. Ray Lester is good at his job. One morning, a girl arrives at Ray's door and asks him for help finding her father, an old-school Vegas crooner called Eddie Lights. Ray travels with his questions to Sin City, along with 30,000 other Brits with their Union Jacks on the way to watch Hatton take on Mayweather. But the boys in leather jackets from back east are on his tail and Ray finds himself embroiled in a murderous plot. So begins a journey into the murky world of deals, fights and fighters. A world beyond the glitz, glamour and glory. A world where the fixer is king.

      The Fixer
      4.0
    • Boxing Greats

      Legendary Boxers, Fights and Moments

      • 256 pages
      • 9 hours of reading

      Chronicles the history of boxing from the eighteenth century to the present day through the careers, characters, and charisma of such figures as Rocky Marciano, Joe Dempsey, Evander Holyfield, and Oscar De La Hoya.

      Boxing Greats
      4.0
    • Matrix Computing for 11-14

      Matrix Computing Skills for the Digital World - Student

      • 176 pages
      • 7 hours of reading

      Delivering the new KS3 National Curriculum for Computing, equipping students to use creative computational thinking, preparing them for GCSE and the digital world beyond.

      Matrix Computing for 11-14
      2.5