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EVAN BURCHARD

    TWORZENIE GIER INTERNETOWYCH RECEPTURY
    Refactoring JavaScript
    The Web Game Developer's Cookbook
    • 2017

      Refactoring JavaScript

      • 442 pages
      • 16 hours of reading

      No matter what framework or compiles-to-js language or library used, bugs and performance concerns will be an issue if the underlying quality of your JavaScript is poor. This book provides clear guidance on how best to avoid these pathological approaches to writing JavaScript. Bad code doesn't have to stay that way.

      Refactoring JavaScript
    • 2013

      The Web Game Developer's Cookbook

      • 368 pages
      • 13 hours of reading

      "Coverage includes: Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more; Accelerating development with external libraries and proven patterns; Managing browser differences between IE, Firefox, and Chrome; Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery; Creating INTERACTIVE FICTION 'gamebooks' that leverage new CSS3 features and impress.js; Building PARTY games around the lightweight atom.js engine; Developing PUZZLE games with the easel.js graphics rendering engine; Writing PLATFORMERS with melon.js and its integrated tilemap editor; Coding intense 2-player FIGHTING games for web browsers with game.js; Building a SPACE SHOOTER with the jQuery-based gameQuery game engine; Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game; Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js; Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js; Engaging players with content that encourages exploration"--Publisher's website

      The Web Game Developer's Cookbook