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Adrian David Cheok

    Analyzing Current and Future Global Trends in Populism
    POPULISM AND ECONOMIC NATIONALISM
    The Convergence of Traditionalism and Populism in American Politics
    Hyperconnectivity
    Art and Technology of Entertainment Computing and Communication
    Entertaining the Whole World
    • 2024

      The Convergence of Traditionalism and Populism in American Politics

      From Bannon to Trump

      • 312 pages
      • 11 hours of reading

      The book delves into the complex interplay of traditionalism and populism in American politics, particularly through the lens of the Trump-Bannon alliance. It explores the historical roots and philosophical foundations of these ideologies, highlighting their impact on contemporary issues like immigration and nationalism. By analyzing the political strategies of Trump and Bannon, the author provides a nuanced understanding of their influence on American democracy, addressing the challenges and controversies that arise from their rise to power.

      The Convergence of Traditionalism and Populism in American Politics
    • 2021

      POPULISM AND ECONOMIC NATIONALISM

      Australia's First Populist Politician, Senator Fraser Anning

      • 200 pages
      • 7 hours of reading

      Focusing on Australia's first populist politician, Senator Fraser Anning, this book delves into the global trends of populism and economic nationalism. It provides an in-depth analysis of Anning's life, political beliefs, and philosophy, offering readers a comprehensive understanding of these movements. Additionally, the text reveals unique insights into the inner workings of the Senate, alongside Anning's perspectives and actions, enriching the discussion of contemporary political dynamics.

      POPULISM AND ECONOMIC NATIONALISM
    • 2021

      Focusing on the emergence of 21st-century populism, the book provides in-depth analyses of key events like the Trump presidency, Brexit, and the 2016 election. It explores how financial bailouts contributed to these phenomena, highlighting the global trend of rising populism and anti-elitism. The work aims to enhance understanding of this significant political and societal movement, making it essential for those seeking insight into contemporary political dynamics.

      Analyzing Current and Future Global Trends in Populism
    • 2017

      Hyperconnectivity

      • 93 pages
      • 4 hours of reading

      Focusing on hyperconnectivity, this book examines the technologies and systems facilitating communication between individuals and machines within networked organizations. It delves into the social and economic ramifications of a society increasingly defined by these interconnected relationships, providing insights into how this phenomenon shapes interactions and influences various aspects of life and work.

      Hyperconnectivity
    • 2014

      Entertaining the Whole World

      • 156 pages
      • 6 hours of reading

      'Entertainment media' are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks). Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world. Focusing specifically on initiatives that use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such as 'How can we convert consumers of entertainment into creators of entertainment?' 'How can digital entertainment make a contribution to the emerging world?'. Academic researchers and students in human-computer interaction, entertainment computing, learning technologies will find the content thought-provoking, and companies and professionals in game and entertainment technology, mobile applications, social networking etc will find this a valuable resource in developing new products and new markets

      Entertaining the Whole World
    • 2010

      Focusing on the future of entertainment technologies, this book offers a visionary perspective on entertainment computing. It aims to inspire a diverse audience, including academics, researchers, graduate students, and industry leaders, by exploring innovative ideas and potential developments in the field.

      Art and Technology of Entertainment Computing and Communication