Play Matters
- 176 pages
- 7 hours of reading
Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.
Miguel Sicart is an Associate Professor whose research delves into the ethical dimensions of digital interaction. His work explores how interactive systems, particularly computer games, shape player experience and moral understanding. Through his writings, Sicart critically examines the design of these experiences and their implications.


Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.
Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.