Hex
- 320 pages
- 12 hours of reading
History and mathematics of a game invented in 1942.


History and mathematics of a game invented in 1942.
Exploring the intricate world of Hex, the book delves into its creation by Hein and the mathematical challenges posed by Lindhard and Nash. It covers various aspects such as Gale's Bridg-it, the game of Rex, and Shannon's machines, while detailing the game's evolution, including its decline and resurgence. The narrative also examines Hex theory, the quest for optimal strategies, and the emergence of Hexbots, making it a comprehensive resource for enthusiasts and newcomers alike.