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Jobe Makar

    Programování her v Macromedia Flash MX
    Macromedia Flash MX Actionscript. Oficiální výukový kurz pro pokročilé
    Macromedia Flash MX 2004 actionscript. Oficiální výukový kurz
    ActionScript for Multiplayer Games and Virtual Worlds
    Macromedia Flash MX Actionscripting
    Macromedia Flash MX 2004 ActionScript
    • Macromedia Flash MX 2004 ActionScript

      • 776 pages
      • 28 hours of reading
      3.8(14)Add rating

      Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more.

      Macromedia Flash MX 2004 ActionScript
    • Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.

      Macromedia Flash MX Actionscripting
    • ActionScript for Multiplayer Games and Virtual Worlds

      Learn Multi-user Interaction Concepts from the Experts

      • 299 pages
      • 11 hours of reading

      The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll In addition, you’ll learn everything that goes into

      ActionScript for Multiplayer Games and Virtual Worlds
    • Programování her v Macromedia Flash MX

      • 523 pages
      • 19 hours of reading

      Chcete umět ve Flashi vytvářet opravdové počítačové hry? Máte-li zkušenosti s tímto prostředím, nemělo by vám to činit potíže. Projdete všemi aspekty tvorby her: trigonometrií, fyzikou, detekcí kolize, reálnou grafikou ad. a vyzkoušíte si je na tvorbě 6 konkrétních her.

      Programování her v Macromedia Flash MX