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Sylvie Schneiter

    The Mars Room
    Ghana Must Go. Diese Dinge geschehen nicht einfach so, englische Ausgabe
    Deafening
    Shell Game
    Nous sommes tous des féministes/Le danger de l'histoire unique
    We Should All Be Feminists
    • "Partout dans le monde, la question du genre est cruciale. Alors j'aimerais aujourd'hui que nous nous mettions à rêver à un monde différent et à le préparer. Un monde plus équitable. Un monde où les hommes et les femmes seront plus heureux et plus honnêtes envers eux-mêmes. Et voici le point de départ : nous devons élever nos filles autrement. Nous devons élever nos fils autrement." Dans ces deux discours, Chimamanda Ngozi Adichie porte une voix, rare et puissante, d'émancipation.

      Nous sommes tous des féministes/Le danger de l'histoire unique2020
      4.2
    • The Mars Room

      • 352 pages
      • 13 hours of reading

      Romy Hall is starting two consecutive life sentences at Stanville Women's Correctional Facility. Her crime ? The killing of her stalker. Inside awaits a world where women must hustle and fight for the bare essentials. Outside : the San Francisco of her youth. The Mars Room strip club where she was once a dancer. Her seven-year-old son, Jackson. As Romy forms friendships over liquor brewed in socks and stories shared through sewage pipes her future seems to unfurl in one long, unwavering line - until news from beyond the prison bars forces Romy to try and outrun her destiny.

      The Mars Room2018
      3.4
    • Offers an updated definition of feminism for the twenty-first century, one rooted in inclusion and awareness.

      We Should All Be Feminists2015
      4.4
    • Born on the shores of Lake Ontario, Grania O'Neill suffers a childhood illness that destroys her hearing. Grania's life without sound is also a life bounded by a powerful family love that tries to protect her from suffering. But when it becomes clear that Grania can no longer thrive among the hearing, her family sends her to the Ontario School for the Deaf. There, protected from the often unforgiving world outside, she learns sign language and speech. And there she meets Jim Lloyd, a hearing man, and the two, in wonderment, begin to create a new emotional vocabulary that encompasses both sound and silence. But a war is raging on the other side of the world. Only two weeks after their wedding, Jim must leave home to serve as a stretcher-bearer on the blood-soaked battlefields of Flanders. During this long and brutal war of attrition, Jim and Grania are pulled to the centre of cataclysmic events that will alter civilisation forever.

      Deafening2004
      3.9
    • Shell Game

      • 424 pages
      • 15 hours of reading

      O'Connell ( Judas Child ) deftly demonstrates her own sleight of hand as she recounts NYPD detective Kathleen Mallory's investigation of the "accidental" death of magician Oliver Tree, who died while trying to recreate on live TV the late Max Candle's most famous trick, in which a man survives the fire of four crossbows. As Mallory capitalizes on her friendship with Candle's beloved cousin, Charles Butler, to delve into a WW II mystery involving a group of elderly magicians, all colleagues of Candle and Tree, hints of Mallory's inner life begin to emerge. Once a street kid, the coldly efficient detective comprehends better than most the soul-deadening choices these men made to survive during the war and the cycle of repentance and retribution that have set a deadly game in motion. Mallory is drawn in by the seductive Malakhai, a master of misdirection who is always accompanied by the illusion of his long-dead wife, Louisa. While the detective, in search of answers, uses her high-tech skills to manipulate data banks and to amass information, Charles Butler is in his basement, trying to put together Max's great trick. Meanwhile, the stalwart Sergeant Riker, Mallory's unofficial guardian and staunch defender, is on call. O'Connell adroitly entwines the excitement of Manhattan's Thanksgiving Day parade with the world of illusion and the anguish of war. Her tough realism and hypnotic prose will leave readers eager for more.

      Shell Game2002
      3.9