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Ernest Cline

    March 29, 1972

    Ernest Cline is a bestselling author who immerses readers in a world of nostalgia and pop culture. His works masterfully weave thrilling plots with a deep fascination for virtual worlds and retro video games. Cline explores themes of identity and escapism through compelling narratives that resonate with a modern audience. His writing is a celebration of imagination and geek culture.

    Ernest Cline
    Ready player one. Ready player two 1-2
    Bridge to Bat City
    Ready Player Two
    Armada
    Robot uprisings
    Ready Player One
    • Ready Player One

      • 608 pages
      • 22 hours of reading
      4.2(1017312)Add rating

      "Soon to be a major motion picture directed by Steven Spielberg."--Cover

      Ready Player One
    • Robot uprisings

      • 476 pages
      • 17 hours of reading
      3.9(915)Add rating

      Humans beware. As the robotic revolution continues to creep into our lives, it brings with it an impending sense of doom. What horrifying scenarios might unfold if our technology were to go awry? From self-aware robotic toys to intelligent machines violently malfunctioning, this anthology brings to life the half-formed questions and fears we all have about the increasing presence of robots in our lives. With contributions from a mix of bestselling, award-winning, and up-and-coming writers, and including a rare story by “the father of artificial intelligence,” Dr. John McCarthy, Robot Uprisings meticulously describes the exhilarating and terrifying near-future in which humans can only survive by being cleverer than the rebellious machines they have created.

      Robot uprisings
    • Armada

      • 368 pages
      • 13 hours of reading
      3.6(102795)Add rating

      THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE Itâe(tm)s just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedomâe"if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks heâe(tm)s going crazy. A minute later, heâe(tm)s sure of it. Because the UFO heâe(tm)s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armadaâe"in which gamers just happen to be protecting the earth from alien invaders. But what Zackâe(tm)s seeing is all too real. And his skillsâe"as well as those of millions of gamers across the worldâe"are going to be needed to save the earth from whatâe(tm)s about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack canâe(tm)t help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesnâe(tm)t something about this scenario seem a little tooâe¦ familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing youâe(tm)ve ever read beforeâe"one whose every page is infused with author Ernest Clineâe(tm)s trademark pop-culture savvy.

      Armada
    • Ready Player Two

      • 400 pages
      • 14 hours of reading
      3.4(133979)Add rating

      fans will love returning to Cline's virtual world.'Press Association'Living up to the smash hit Ready Player One - turned into a film by Steven Spielberg - was never going to be easy, but Ernest Cline's wry and savage sequel shows how it should be done...

      Ready Player Two
    • From #1 New York Times bestselling author Ernest Cline comes a mostly true tall tale about an unexpected friendship between a young girl and a music-loving colony of bats! Described as a "mostly true tall tale," Bridge to Bat City tells the story of a recently orphaned young girl named Opal B Flats, who forms an unexpected friendship with a music-loving colony of bats and embarks on an mission to find them a new home despite powerful forces determined to stop her. After losing her mother, thirteen-year-old outsider Opal moves in with her uncle Roscoe on the family farm. There, Opal befriends a group of orphaned bats. But just as the farm is starting to feel like home, the bats' cave is destroyed by a big mining company with its sights set on bulldozing the farmland next. If Opal and the bats can fit in anywhere, it's the nearby city of Austin, with its wonderfully eccentric characters and rich music scene. But with people afraid of the bats and determined to get rid of them, it'll take a whole lot of courage to prove that this is where the bats--and Opal--belong.

      Bridge to Bat City