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Jordan Mechner

    Jordan Mechner is a pioneer of cinematic storytelling in video games, defining new narrative possibilities within interactive entertainment. His innovative approach to game design, blending animation, film techniques, and immersive narratives, laid foundations for future creators. Through his works, he explores themes of adventure, history, and art as transformative forces. Mechner's versatility is further evidenced by his ability to adapt his game worlds into other media, demonstrating a lasting impact on popular culture.

    Jordan Mechner
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    Prince of Persia
    Replay
    Prince of Persia. The Original Adventure
    Templar
    The Making of Prince of Persia
    • The Making of Prince of Persia

      • 336 pages
      • 12 hours of reading
      4.3(404)Add rating

      The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents' basement to the forefront of the fast-growing 1980s video game industry ... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia's release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector's edition includes: 300 pages of Jordan's original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game's creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes

      The Making of Prince of Persia
    • Templar

      • 473 pages
      • 17 hours of reading
      3.9(1120)Add rating

      After the king of France and the pope massacre the Templars and steal their treasure, Martin assembles a small band of surviving Templars to retrieve the stolen treasure from under the king's nose.

      Templar
    • Replay

      • 320 pages
      • 12 hours of reading

      In this intergenerational graphic memoir, renowned video game designer Jordan Mechner traces his family's journey through war, Nazi occupation, and everyday marital strife.

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    • Prince of Persia

      • 208 pages
      • 8 hours of reading
      3.0(815)Add rating

      BEYOND THE LEGENDARY GAME – THE LEGEND ITSELFLong ago in Persia, there lived a Prince -- a man of honor, of valor, and full of strength -- a man for his people, who lived with them and took on their trials and hardships.  And he was loved.His name is no longer remembered.  When people speak of him, they call him merely, 'The Prince of Persia,' as if there have been no others, and his descendants are enjoined to live like him, to be like him, to the ends of their days.Long ago in Persia, there were many princes, one following another, sometimes quick, sometimes slow, sometimes fat, clever, joyous, and all more or less honorable.  And in some of those princes there shone the spirit of The Prince of Persia, for in Persia time spins like a wheel, and what is to come has already happened, and then happens again, year in and year out. This is the story of two of those princes, and of the destiny that threads their lives together. Created by Jordan Mechner, the Prince of Persia graphic novel is beautifully written by poet A.B. Sina and opulently illustrated by LeUyen Pham and Alex Puvilland. 

      Prince of Persia
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      Erinnerungen einer entwurzelten Familie

      • 320 pages
      • 12 hours of reading

      Die Erinnerungen einer entwurzelten Familie 1914. Ein jugendlicher Romantiker geht zum Rekrutierungsbüro, als sein idyllisches Leben in einer jüdischen Enklave der österreichisch-ungarischen Monarchie durch den Ersten Weltkrieg erschüttert wird. 1938. Ein siebenjähriger Flüchtling begibt sich auf eine verzweifelte Odyssee durch Frankreich, um dem sich rasch ausbreitenden Naziregime zu entkommen und seine Familie auf der anderen Seite des Atlantiks wiederzufinden. 2015. Der Schöpfer einer weltberühmten Videospielserie wägt ab, ob er seine Familie entwurzeln und nach Frankreich ziehen soll, als die Risse in seiner Ehe zu wachsen beginnen. Jordan Mechner, der Schöpfer von »Prince of Persia«, lässt die Stimmen seines Vaters und seines Großvaters zu Wort kommen, um eine kraftvolle Geschichte über die Herausforderung zu erzählen, eine Familie angesichts einer sich ständig verändernden Welt zusammenzuhalten. - Ein großartiger visueller Roman, der auf der Familie des Schöpfers von »Prince of Persia« basiert - Erstaunliche Lebensgeschichte, die sich über drei Generationen erstreckt - Ergreifende, informative und unterhaltsame Graphic Novel — auch für Nicht-Gamer

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    • Jordan Mechner, ein 27-jähriger Yale-Student und erfolgreicher Spieldesigner, beginnt trotz seiner Vorbehalte ein Tagebuch über seine Erfahrungen in der Spielentwicklung. Es dokumentiert die Entstehung von "Karateka" und "Prince of Persia" sowie seine Suche nach Identität in der aufregenden Welt der 8- und 16-Bit-Spiele. Die Tagebücher bieten persönliche Einblicke und historischen Kontext zur frühen Game-Entwicklung.

      Die Erschaffung von „Prince of Persia“. Tagebücher 1985-1993
    • Der Schatz der Tempelritter ist in deren ehemaligem Tempel versteckt, aber das wissen nicht nur die überlebenden Ritter sondern auch ihre Häscher. Da ist neben den klassischen ritterlichen Tugenden auch Kreativität vonnöten.

      Der Gral