Replay
- 320 pages
- 12 hours of reading
In this intergenerational graphic memoir, renowned video game designer Jordan Mechner traces his family's journey through war, Nazi occupation, and everyday marital strife.
Jordan Mechner is a pioneer of cinematic storytelling in video games, defining new narrative possibilities within interactive entertainment. His innovative approach to game design, blending animation, film techniques, and immersive narratives, laid foundations for future creators. Through his works, he explores themes of adventure, history, and art as transformative forces. Mechner's versatility is further evidenced by his ability to adapt his game worlds into other media, demonstrating a lasting impact on popular culture.







In this intergenerational graphic memoir, renowned video game designer Jordan Mechner traces his family's journey through war, Nazi occupation, and everyday marital strife.
The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents' basement to the forefront of the fast-growing 1980s video game industry ... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia's release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector's edition includes: 300 pages of Jordan's original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game's creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes
After the king of France and the pope massacre the Templars and steal their treasure, Martin assembles a small band of surviving Templars to retrieve the stolen treasure from under the king's nose.
User's Manual