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William Gibson

    17. März 1948
    William Gibson
    All Tomorrow's Parties
    The Miracle Worker
    Mona Lisa Overdrive
    Snow crash
    Burning Chrome
    Shakespeare's Game
    • This is not a primer to Shakespeare: not all the plays are discussed in any detail. For the theater department, however, it should be considered indispensable

      Shakespeare's Game
      4.7
    • Best-known for his seminal sf novel NEUROMANCER, William Gibson is also a master of short fiction. Tautly-written and suspenseful, BURNING CHROME collects 10 of his best short stories with a preface from Bruce Sterling, co-Cyberpunk and editor of the seminal anthology MIRRORSHADES. These brilliant, high-resolution stories show Gibson's characters and intensely-realized worlds at his absolute best. Contains 'Johnny Mnemonic' (filmed starring Keanu Reeves) and title story 'Burning Chrome' - both nominated for the Nebula Award - as well as the Hugo-and-Nebula-nominated stories 'Dogfight' and 'The Winter Market'.

      Burning Chrome
      4.1
    • After the Internet, what came next? Enter the Metaverse - cyberspace home to avatars and software daemons, where anything and just about everything goes. Newly available on the Street - the Metaverse's main drag - is Snow Crash, a cyberdrug. Trouble is Snow Crash is also a computer virus - and something more. Because once taken it infects the person behind the avatar.

      Snow crash
      4.0
    • Mona Lisa Overdrive

      • 316 pages
      • 12 hours of reading

      Science fiction roman om edb-tidens mulige forbrydelser

      Mona Lisa Overdrive
      4.0
    • All Tomorrow's Parties

      • 288 pages
      • 11 hours of reading

      Although Colin Laney (from Gibson's earlier novel Idoru) lives in a cardboard box, he has the power to change the world. Thanks to an experimental drug that he received during his youth, Colin can see "nodal points" in the vast streams of data that make up the worldwide computer network. Nodal points are rare but significant events in history that forever change society, even though they might not be recognizable as such when they occur. Colin isn't quite sure what's going to happen when society reaches this latest nodal point, but he knows it's going to be big. And he knows it's going to occur on the Bay Bridge in San Francisco, which has been home to a sort of SoHo-esque shantytown since an earthquake rendered it structurally unsound to carry traffic. Although All Tomorrow's Parties includes characters from two of Gibson's earlier novels, it's not a direct sequel to either. It's a stand-alone book.--Craig E. Engler

      All Tomorrow's Parties
      3.9
    • Chevette rides as a courier, banging her paper laminate-framed bike through the streets of a future 'Frisco - she lives for it. On an impulse, she's risked everything; stolen a pair of sunglasses from some jerk. No ordinary shades, either: loaded with super-sensitive data, they could decide the destiny of the entire city. Rydell is working for Mr Warbaby, who has been hired to recover the glasses. But Rydell is none too sure that he likes his new employment opportunity; with SFPD Homicide involved, an abandoned bridge populated by freaks and misfits, and some weirdness involving the Republic of Desire and a 'Death Star', it's turning out to be a very strange and dangerous scene indeed ...William Gibson, author of the classic Neuromancer and creator of cyberpunk, here turns his hyper-acute imagination on the near future - to supercharged, nerve-shredding effect.

      Virtual Light
      3.9
    • Johnny Mnemonic

      • 164 pages
      • 6 hours of reading

      Provides the screenplay for the film about a smuggler of the future who uses a computer chip implanted in his brain to transfer valuable information

      Johnny Mnemonic
      3.9
    • Zero History

      • 416 pages
      • 15 hours of reading

      While an ex-singer-turned-journalist unsuccessfully struggles to avoid notice by twisted marketing genius Hubertus Bigend, a talented Russian linguist emerges from rehabilitation amid Bigend's discovery of an anonymous rival on the global market.

      Zero History
      3.9
    • Pattern Recognition

      • 368 pages
      • 13 hours of reading

      It's only called paranoia if you can't prove it. Cayce is in London to work. Her pathological sensitivity to brands makes her the perfect divining rod for an ad agency that wants to east a new logo. But when she is co-opted into the search for the creator of a strangely addictive on-line film, Cayce wonders if she has done the right - or indeed, safe - thing. And that's before violence, Japanese computer crazies and Russian Mafia men are in the mix. But she wants to discover the source of the film too, and the truth of her father's disappearance in New York, two years ago. And from the way people are trying to stop her, it looks like she's getting close . . .

      Pattern Recognition
      3.9