Explore the latest books of this year!
Bookbot

John Wood

    This author is the founder and executive chairman of Room to Read, an organization dedicated to eradicating world poverty through the power of education. His work focuses on the transformative potential of education and how individuals and organizations can make a significant contribution to global change. Through his writing, he shares a vision of a world where everyone has access to quality education and the opportunities that arise from it, inspiring readers to actively engage in addressing urgent social issues.

    A Maker's Guide to Wedges
    The Dame of Faketown
    A Maker's Guide to Wheels
    The Green Book: What to Do When You're Jealous
    A Message in Mashed Potato
    Good Morning, Monster Town
    • Good Morning, Monster Town

      • 48 pages
      • 2 hours of reading

      Grome is the monster that all other monsters fear. This is because he is the one that wakes them up in the morning with a big trombone. But one day the trombone goes missing...

      Good Morning, Monster Town
      5.0
    • A Message in Mashed Potato

      • 48 pages
      • 2 hours of reading

      Lord Pomp wants a painting of himself, so he invites the village artist, Joy, to his castle. However, during dinner Joy notices hidden messages in her food. Not everything in Castle Pomp is as it seemsaEURO|

      A Message in Mashed Potato
      5.0
    • "Emotions are like a rainbow--there is a color for every one we fee . . . Simple activities, tips, and tricks help young readers whose jealous green shines brightest in the rainbows of their colorful minds . . . Soon, the other colors of their emotions rainbow will shine with this mindfulness book that supports readers exploring their emotions"--Provided by publisher.

      The Green Book: What to Do When You're Jealous
      5.0
    • A Maker's Guide to Wheels

      • 24 pages
      • 1 hour of reading

      Young readers will discover the joy of building simple machines through engaging activities in this delightful series. Each installment encourages creativity and hands-on learning, making complex concepts accessible and fun for aspiring inventors.

      A Maker's Guide to Wheels
      4.5
    • The Dame of Faketown

      • 48 pages
      • 2 hours of reading

      The Dame of Faketown decides that nobody is allowed to walk on the floor. What will her people do?

      The Dame of Faketown
      5.0
    • A Maker's Guide to Wedges

      • 24 pages
      • 1 hour of reading

      Young readers are introduced to the fascinating world of simple machines through engaging projects in this delightful series. Each installment encourages creativity and hands-on learning, allowing children to build their own machines while exploring fundamental concepts in mechanics. The series emphasizes fun and education, making it an ideal resource for budding inventors and makers.

      A Maker's Guide to Wedges
      4.0
    • This Story Has Gone Wrong

      • 48 pages
      • 2 hours of reading

      Don't read this story. It has gone completely wrong inside. All the pages are mixed up, and the main character is missing. Someone has messed it up. If I were you, I would go and read a normal book.

      This Story Has Gone Wrong
      4.0
    • Our minds are full of color. They are a big, beautiful rainbow of emotions. Sometimes, one color shines brighter than any of the others. Learn what you can do when you are feeling jealous green! Book jacket.

      The Gray Book: What to Do When You're Lonely
      3.5
    • Our minds are full of color. They are a big, beautiful rainbow of emotions. Sometimes, one color shines brighter than any of the others. Learn what you can do when you are feeling confused pink! Book jacket.

      The Pink Book: What to Do When You're Confused
      3.0
    • Young readers will explore the fascinating world of simple machines through engaging activities that encourage hands-on learning and creativity. This series provides clear instructions and fun projects, allowing children to build their own devices while understanding the principles behind them. Perfect for budding inventors, it combines education with play, fostering a love for science and engineering.

      A Maker's Guide to Screws
      3.0