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George Mann

    January 1, 1978

    George Mann is an accomplished author and editor specializing in genre fiction. His narratives frequently transport readers to meticulously crafted alternate histories, weaving intricate plots with a distinctive atmospheric touch. Mann demonstrates remarkable versatility through his contributions to detective series, novellas, short stories, and audio dramas, often exploring unique historical settings.

    George Mann
    Ghosts of Empire
    Encounters of Sherlock Holmes
    Star Wars: The Eye of Darkness (The High Republic)
    Doctor Who: The Twelfth Doctor Complete Year One
    Sherlock Holmes, Army of Doctor Moreau
    The London Particular
    • The London Particular

      • 100 pages
      • 4 hours of reading

      Set in a steampunk version of Victorian London, this tale follows the adventures of private investigator Newbury and his partner, the resourceful Miss Hobbes. As they unravel a series of mysteries involving supernatural elements and intricate conspiracies, the duo navigates a world filled with danger and intrigue. The story blends elements of mystery, fantasy, and historical fiction, showcasing the characters' wit and determination as they confront both human and otherworldly foes.

      The London Particular
      4.7
    • Sherlock Holmes, Army of Doctor Moreau

      • 288 pages
      • 11 hours of reading

      Following the trail of several corpses seemingly killed by wild animals, Holmes and Watson stumble upon the experiments of Doctor Moreau. Determined to prove Darwin's evolutionary theories, through vivisection and crude genetic engineering Moreau is creating animal hybrids. In his laboratory, Moreau is building an army of 'beast men'...

      Sherlock Holmes, Army of Doctor Moreau
      5.0
    • This collection features the entire journey of the Twelfth Doctor, showcasing his thrilling escapades across time and space. Readers will encounter a diverse array of characters, including companions and adversaries, as they navigate complex moral dilemmas and face formidable foes. The stories delve into themes of identity, redemption, and the consequences of choice, offering a rich exploration of the Doctor's character and the universe he inhabits. Fans will appreciate the depth and creativity of these adventures, making it a must-read for enthusiasts.

      Doctor Who: The Twelfth Doctor Complete Year One
      4.1
    • One year after the tragic events of The Fallen Star, the Jedi fight to break the Nihil's control over the galaxy. The galaxy is divided. Following the shocking destruction of Starlight Beacon, the Nihil have established an impenetrable barrier called the Stormwall around part of the Outer Rim, where Marchion Ro rules and his followers wreak havoc at his every whim. Jedi trapped behind enemy lines, including Avar Kriss, must fight to help the worlds being pillaged by the Nihil while staying one step ahead of the marauders and their Nameless terrors. Outside of the Nihil's so-called Occlusion Zone, Elzar Mann, Bell Zettifar, and the other Jedi work alongside the Republic to reach the worlds that have been cut off from the rest of the galaxy. But every attempt to breach the Stormwall has failed, and even communication across the barrier is impossible. The failures and losses weigh heavily upon both Elzar and Bell as they search desperately for a solution. But even if the Republic and Jedi forces manage to breach the Stormwall, how can the Jedi fight back against the Nameless creatures that prey on the Jedi's connection to the Force? And what other horrors does Marchion Ro have in store? As desperation for both the Jedi and the Republic grows, any hope of reuniting the galaxy could be all but extinguished. . .

      Star Wars: The Eye of Darkness (The High Republic)
      4.2
    • Encounters of Sherlock Holmes

      • 352 pages
      • 13 hours of reading

      A collection of Sherlock Holmes stories from a variety of voices in modern horror and steampunk, including James Lovegrove, Justin Richards, Paul Magrs, Guy Adams, Mark Hodder.

      Encounters of Sherlock Holmes
      4.1
    • Ghosts of Empire

      • 320 pages
      • 12 hours of reading

      In the aftermath of the events seen in Ghosts of Karnak, and with the political climate somewhat eased, Gabriel takes Ginny to London by airship to recuperate. But he isn't counting on coming face-to-face with a man who claims to embody the spirit of Albion itself, sinister forces gathering in the London Underground and an old ally.

      Ghosts of Empire
      4.0
    • Doctor Who. Engines of War

      • 312 pages
      • 11 hours of reading

      "I've had many faces. Many lives. I don't admit to all of them. There's one life I've tried very hard to forget-the Doctor who fought in the Time War." The Great Time War has raged for centuries, ravaging the universe. The Daleks and the Time Lords deploy ever more dangerous weapons in desperate attempts at victory, but there is no end in sight. On the outer rim of the Tantalus Eye, scores of human colony planets are now overrun by Dalek occupation forces. A weary, angry Doctor leads a flotilla of Battle TARDISes against the Dalek stronghold but in the midst of the carnage, the Doctor's TARDIS crashes to a planet below: Moldox. As the Doctor is trapped in an apocalyptic landscape, Dalek patrols roam amongst the wreckage, rounding up the remaining civilians. But why haven't the Daleks simply killed the humans? Searching for answers, the Doctor meets 'Cinder', a young Dalek hunter. Their struggles to discover the Dalek plan take them from the ruins of Moldox to the halls of Gallifrey and set in chain events that will change everything. And everyone.

      Doctor Who. Engines of War
      4.1
    • Doctor Who

      The Whoniverse

      • 320 pages
      • 12 hours of reading

      Complete with full-color illustrations, maps, charts, and artifacts, the definitive, essential companion to the Doctor’s world—and many more. Doctor Who: The Whoniverse is a never-before-seen history of the Human Race—from the formation of the Earth around the Racnoss eggs, and the creation of life by the destruction of the last Jagaroth spaceship, through to the eventual expansion of the sun and end of the world and beyond to the New Earth, and Utopia. Along the way, the book explores the untold histories of other planets and other lifeforms as they have interacted with humanity. We examine the Daleks and Cybermen, the Time Lords and the Sontarans, the Ice Warriors, Silurians, Weeping Angels, and many, many more. Additionally, we visit Gallifrey and Skaro, Mondas and Telos, Mars and Sontar. Filled with full-color illustrations, maps, charts, and artifacts throughout, Doctor Who: The Whoniverse is a treasury of accumulated knowledge, scholarly erudition and accumulated folk wisdom from the worlds of Doctor Who. Doctor Who: The Whoniverse explores: Early History—From 10,000 BC and the discovery of the secret of fire, through the Roman Empire; Gallifrey—The rise of the Time Lords; The UNIT Era—Earth under attack from alien invasions; The Cyberwars—The Wheel in Space and Revenge of the Cybermen; Earth’s Galactic Empire—Starting in present day through the rise of Earth’s Empire as seen in Frontier in Space; And much more!

      Doctor Who
      4.0
    • Awakenings

      • 368 pages
      • 13 hours of reading

      After being thought dead for nearly a century, Inquisitor Astor Sabbathiel returns to a world she barely recognizes, facing mistrust and a daunting future only she can prevent. The last thing she remembers is being shot at point-blank range during a warp storm in the Calaphrax Cluster. Awakening on a distant Ecclesiarchy stronghold, she finds herself indebted to a magos named Metik, who has resurrected her. Shortly after, she is summoned by high-ranking Inquisitor Heldren on the planet Hulth, who reveals that her former conclave no longer trusts her. To regain their confidence, Sabbathiel must undertake a mission that unveils a secret agenda threatening the Imperium. As she pieces together her fragmented past to navigate the present's mysteries, she must act swiftly and choose her allies carefully to avert disaster. The narrative explores themes of trust, redemption, and the struggle against a looming threat, all while Sabbathiel grapples with her identity and the challenges of her resurrection. Written by George Mann and narrated by Helen Keeley, this gripping tale unfolds over approximately 10 hours and 15 minutes.

      Awakenings
      3.8
    • The Immorality Engine

      • 304 pages
      • 11 hours of reading

      Newbury has sunk further into his opium addiction, fuelled in part by what he sees as Veronica's betrayal and his inability to confront her on the matter of her relationship with the Queen. However, when the body of a well known criminal turns up, Bainbridge and Veronica track Newbury down and get him to help them with the case.

      The Immorality Engine
      3.9
    • What should've been an easy mission for the Jedi and their Pathfinder teams turns into a deadly struggle for survival! Under assault from an unseen foe, the group find themselves trapped on a crashed starship. Within lies an unknown evil, preying on fear, luring unwitting victims into its trap. What is this nameless terror that awaits them in the dark, and can they escape its clutches? Collects Star Wars The High Republic Adventures: The Nameless Terror #1-4

      Star Wars The High Republic Adventures: The Nameless Terror
      3.7
    • Dark Souls: The Willow King

      • 112 pages
      • 4 hours of reading

      Venture back into the fallen decaying world of Dark Souls with an all-new Titan Comics series, from Star Wars writer George Mann and horror artist Maan House, ideal for fans of the From Software game.

      Dark Souls: The Willow King
      3.9
    • In this first of two volumes collecting 2017's giant Doctor Who crossover event, witness the return of Jenny, the Doctor's daughter, who has a terrifying message for the Twelfth Doctor, Bill, and Nardole: the Void is hungry, and it's beginning to devour the universe we know and love!

      Doctor Who: The Lost Dimension Vol. 1 Collection
      3.9
    • Star Wars Life Day Treasury

      • 192 pages
      • 7 hours of reading

      "From George Mann and Grant Griffin, the same team that brought us the stunning Star Wars: Myths & Fables and Star Wars: Dark Legends--with the addition of best-selling author Cavan Scott--this collection of eight myths and fables told around winter fires and high-tech heating pods across the galaxy will bring holiday joy to young and old Star Wars fans alike. From Jedi in the city to Ewoks in the forest, from Wookiees to droids, in this charming collection you will find holiday feasts, ghostly apparitions, snowy adventures, and much more. Ultimately these are stories of hope in the darkest of days. Of family, found and otherwise. Of kindness. And of love."--

      Star Wars Life Day Treasury
      3.9
    • Star Wars Myths and Fables

      • 192 pages
      • 7 hours of reading

      Transport yourself to a galaxy far, far away with this deluxe story treasury. This stunning collection of untold fables, myths, and folklore features Jedi Sith, witches, Wookiees, droids and dragons! číst celé

      Star Wars Myths and Fables
      3.8
    • Star Wars: Dark Legends

      • 201 pages
      • 8 hours of reading

      Read on if you dare! This unique in-world collection hallows the spooky tales and ghost stories that would have kept young Luke and Leia up at night. Created by George Mann and Grant Griffin--the same team behind the stunning Star Myths & Fables-- these seven frightful fables have been carefully woven from the expansive fabric that is the Star Wars galaxy (including the thrilling landscape from Galaxy's Edge at Disneyland and Disney World), and beautifully painted in a lush illustrative style that feels intergalactic yet innately archetypal and timeless.

      Star Wars: Dark Legends
      3.9
    • EXECUTIONER'S HEART

      • 352 pages
      • 13 hours of reading

      A serial killer is on the loose in London, targeting members of the gentry with brutal murders. Each victim is found with their chest cavities opened and hearts missing. Chief Inspector Charles Bainbridge enlists Newbury and Veronica to help solve the case.

      EXECUTIONER'S HEART
      3.9
    • Further Encounters of Sherlock Holmes

      • 300 pages
      • 11 hours of reading

      A brand-new collection of Sherlock Holmes stories from a variety of exciting voices in modern horror and steampunk, edited by respected anthologist George Mann.

      Further Encounters of Sherlock Holmes
      3.8
    • The Osiris Ritual

      • 416 pages
      • 15 hours of reading

      Sir Maurice Newbury, Gentleman Investigator for the Crown, imagines life can be a little quieter from now on after his dual success in solving The Affinity Bridge affair. But he hasn't banked on his villainous predecessor, Knox, hell bent on achieving immortality, not to mention a secret agent who isn't quite as he seems.... So continues an adventure quite unlike any other, a thrilling steampunk mystery and the second in the series of Newbury & Hobbes investigations.

      The Osiris Ritual
      3.9
    • Doctor Who : The Twelfth Doctor

      • 128 pages
      • 5 hours of reading

      The Doctor visits planet Twist, the colony with 'the best punk scene this side of the 40th century!' But something is amiss when a murder mystery occurs, leading the Doctor and the planet's inhabitants to question their very origins!

      Doctor Who : The Twelfth Doctor
      3.7
    • "The Eleventh Doctor and Alice are back for the start of a brand-new season! Who -- or what -- is the Scream? How is the Sapling connected to both the Doctor and Alice? Who else joins the TARDIS?"--Back cover of Volume 1.

      Doctor Who - The Eleventh Doctor: The Sapling Volume 2: Roots
      3.0
    • Wychwood - Hallowdene

      • 336 pages
      • 12 hours of reading

      Elspeth May, a young female journalist who never seems to be in the right place at the right time, suddenly gets her big break - only to find that no one will ever believe her story

      Wychwood - Hallowdene
      3.8
    • Newbury & Hobbes

      • 112 pages
      • 4 hours of reading

      Supernatural steampunk adventures of detective duo, Sir Maurice Newbury and Miss Veronica Hobbes in dark and dangerous Victorian London. Welcome to the bizarre and dangerous world of Victorian London, a city teetering on the edge of revolution. Airships soar in the skies over the city, ground trains rumble through the streets and clockwork automatons serve the bustling public. But beneath this shiny veneer of progress lurks a sinister side. Queen Victoria is kept alive by a primitive life-support system while her agents Sir Maurice Newbury and his delectable assistant, Miss Veronica Hobbes, do battle with enemies of the crown, both physical and supernatural. Along with Chief Inspector Bainbridge, Newbury & Hobbes will face plague revenants, murderous peers, mechanical beasts, tentacled leviathans, reanimated pygmies, and an encounter with Sherlock Holmes, in this brand new adventure for the detective team.

      Newbury & Hobbes
      3.8
    • Even in the shining light of the High Republic, unforeseen evil lurks in the shadows that not even the Jedi have faced...yet.A routine Jedi mission to the planet Dalna suddenly comes under deadly assault by an unseen foe. Cut off from help, they find themselves cornered in an ancient structure. Will they be able to make their stand here, or have they been lured into a trap?An known evil stalks these ruins... ruthless predator which preys on fear... a Nameless Terror!An all-ages stand-alone graphic novel, part of the High Republic publishing initiative! Collects Star Wars The High Republic The Nameless Terror #1–#4.

      Star Wars: The High Republic Adventures--The Nameless Terror
      3.7
    • London 1910. An unsuspecting thief gets more than he bargained for when he breaks into a house in Kensington. He finds himself confronted by horrific, grey-skinned creatures that are waiting to devour his mind.

      Doctor Who - Paradox Lost
      3.9
    • The Casebook of Newbury & Hobbes

      • 316 pages
      • 12 hours of reading

      A collection of short stories detailing the supernatural steampunk adventures of detective duo, Sir Maurice Newbury and Miss Veronica Hobbes in dark and dangerous Victorian London.

      The Casebook of Newbury & Hobbes
      3.8
    • Star Wars: The Battle of Jedha

      • 512 pages
      • 18 hours of reading

      After the events of The High Republic: Convergence, the Jedi travel to Jedha in this full script for the Star Wars audio original The Battle of Jedha. Jedha. The worn streets of this ancient world serve as a confluence for the galaxy. Visited by all, yet owned by none. Here, the Jedi are but one creed among many worshipping and studying the Force. From the Guardians of the Whills to the Path of the Open Hand, countless beings come to learn, and to share, in peace. As all of Jedha prepares for its Festival of Balance, the galaxy still reels from the violence on Eiram and E'ronoh. But after foiling a plot to escalate the war between the two planets, the Jedi believe that a lasting peace may be within reach. Master Creighton Sun and Jedi Knight Aida Forte arrive on Jedha with delegations from both planets to formally end the "Forever War." The Jedi hope that the harmony of Jedha's many factions, along with the signing of a peace treaty, will create a symbol to the rest of the galaxy of what can be accomplished through unity. But not all are happy with the Jedi's involvement or ready to concern themselves with peace. Rumors begin to swirl that the Jedi bring war in their wake. The distrust and anger that for so long fueled the Forever War now threaten to corrupt the communities of Jedha. When violence breaks out on the sacred moon, the war that was meant to end on Jedha may soon engulf the entire world.

      Star Wars: The Battle of Jedha
      3.7
    • THE TENTH DOCTOR FACES EMOTIONAL ARMAGEDDON IN NEW YORK Torn between the homeworld of vicious psychic parasites, and the worsening chaos in Sunset Park, the Doctor must battle through his worst nightmares in order to save the lives of everyone in New York - and the world His sole ally, if she's strong enough to withstand the aliens' psychic predations? Gabriella Gonzalez With the help of a trusty Sonic Screwdriver and a frustrated Mexican-American artist, trapped in her father's Laundromat... can the Doctor defeat the ultimate bad spirits? And what will be left of Gabby's corner of the world if she and the Doctor succeed? Nick Abadzis and Elena Casagrande are joined by new regular cover artist Verity Glass to blow the TARDIS doors off - as Gabriella's first arc comes to a stunning conclusion Plus: every issue is packed with extras, including humor strips

      Doctor Who. Vol. 1 : Revolutions of Terror
      3.8
    • Following their bloody encounter with the Executioner, Sir Maurice Newbury's assistant Veronica Hobbes is close to death. Desperate to save her life, Newbury and Veronica's sister Amelia board a sleeper train bound for St. Petersburg, in the hope that Gustav Faberge might have the answer.

      The Revenant Express: A Newbury & Hobbes Investigation
      3.7
    • Two hundred years before the events of Star Wars: The Phantom Menace, in the era of the glorious High Republic, the Jedi are the guardians of peace and justice in the galaxy! Another exciting storybook adventure featuring heroic Jedi and their Padawans as they fight the nefarious villains the Nihil! Includes full-color stickers! The New York Times best-selling series continues....

      Star Wars The High Republic: The Battle For Starlight
      3.8
    • An encyclopaedia on all aspects of science fiction, from its background to generic themes and devices, from authors (established and new) to films and television series. It is arranged in an A to Z format, and features bibliographies and a comprehensive index and cross-reference system.

      The Mammoth Encyclopedia of Science Fiction
      3.6
    • Sherlock Holmes - The Will of the Dead

      • 256 pages
      • 9 hours of reading

      A young man named Peter Maugram appears at the front door of Sherlock Holmes and Dr Watson's Baker Street lodgings. Maugram's uncle is dead and his will has disappeared, leaving the man afraid that he will be left penniless. Holmes agrees to take the case and he and Watson dig deep into the murky past of this complex family.

      Sherlock Holmes - The Will of the Dead
      3.7
    • Sherlock Holmes: The Spirit Box

      • 256 pages
      • 9 hours of reading

      Summer, 1915. As Zeppelins rain death upon the rooftops of London, eminent members of society begin to behave erratically: a Member of Parliament throws himself naked into the Thames after giving a pro-German speech to the House; a senior military advisor suggests surrender before feeding himself to a tiger at London Zoo; a famed suffragette suddenly renounces the women's liberation movement and throws herself under a train. In desperation, an aged Mycroft Holmes sends to Sussex for the help of his brother, Sherlock.

      Sherlock Holmes: The Spirit Box
      3.7
    • The Doctor and Clara face impossible odds as the Hyperions - a race of sentient suns who scorched the universe until the Time Lords brought their reign of terror to an end - have returned, and, worse, have come to Earth, in an epic, four-part season finale!

      Doctor Who: The Twelfth Doctor Vol. 3: Hyperion
      3.7
    • The stunning third arc from the ongoing Warhammer 40,000 series is collected! Inquisitor Sabbathiel thinks she has all the pieces to unveil the heresy of the Dark Angels Space Marines to the universe - she knows their dark secret, and about the existence of The Fallen. However the Dark Angels aren't about to let themselves be wiped out without a fight. As the Forces of Chaos laugh, brother prepares to war against brother.

      Warhammer 40,000, Fallen
      3.5
    • Ghosts of Karnak

      • 320 pages
      • 12 hours of reading

      A woman is found dead on the streets of New York, ancient Egyptian symbols carved into her flesh. A ghostly figure is seen floating over the rooftops of the city. And an expedition returns from Cairo to exhibit their finds at the Metropolitan Museum of Art. Gabriel's old friend and lover, Ginny Gray, was part of the expedition, but when Gabriel goes to meet the ship, Ginny is not on board. Ancient forces are stirring and the Ghost, Ginny and Gabriel's friend Donovan are caught right in the middle...

      Ghosts of Karnak
      3.6
    • Shrike

      • 208 pages
      • 8 hours of reading

      Across many campaigns, Kayvaan Shrike of the Raven Guard pursues his nemesis, the ork warlord Gorkrusha.

      Shrike
      3.6
    • Wychwood

      • 400 pages
      • 14 hours of reading

      After losing her job and her partner in one fell swoop, journalist Elspeth Reeves is back in her mother's house in the sleepy village of Wilsby-under- Wychwood, wondering where it all went wrong. Then a body is found in the neighbouring Wychwoods

      Wychwood
      3.7
    • Tales Of Carnival Row

      • 156 pages
      • 6 hours of reading

      Take a trip down The Row with the official expansion of the hit Amazon television series!In the dark and magical world of CARNIVAL ROW, there are many stories to be told. Explore the Burgue, where war-weary humans and fae strike an uneasy peace and eke out a meager co-existence in Legendary Comics' new anthology graphic novel TALES FROM CARNIVAL ROW.  Take a closer look at the myths and half-truths surrounding Philo, Vignette, Millworthy, Agreus, Tourmaline, and Aisling. Writers George Mann (WYCHWOOD, NEWBURY & HOBBES) and series writers CM Landrus, Charles Valasquez-Witosky, and Jordan Criar have crafted tales that will shed light on some of the most popular characters from the neo-noir Victorian fantasy television series.      

      Tales Of Carnival Row
      3.6
    • The New York Times best-selling series continues.... For light and life! A fun and action-packed middle grade adventure set in the world of the High Republic, 150 years before the storytelling of Phase I. Meet hyperspace prospectors, bold explorers, Jedi peacekeepers and more! Don't miss these other adventures of Star Wars: The High Republic! A Test of Courage by Justina Ireland, Race to Crashpoint Tower by Daniel José Older, and Mission to Disaster by Justina Ireland.

      Star Wars The High Republic: Quest For The Hidden City
      3.7
    • Engineward

      • 256 pages
      • 9 hours of reading

      A post-apocalyptic, zodiac-inspired science fiction mystery with a take-no-prisoners female lead who blazes a trail to correct the past. EARTH IS AN ANCIENT MYTH Earth is long forgotten. Now, the word of the god-like Celestials is absolute, and they rule with brutal efficiency. When Joss, an Engineward, discovers and reactivates the head of an ancient ghoulem, she finds all is not as intended. Her destiny—and that of her world—lies somewhere far beyond the borders of her shantytown.

      Engineward
      3.5
    • Ghosts of War (A Ghost Novel)

      • 352 pages
      • 13 hours of reading

      New York City is being plagued by a pack of ferocious brass raptors attacking people and carrying them away into the night. The originator of these skeleton-like creations is a deranged military scientist, who is also part of a plot to escalate the cold war with Britain into a full-blown conflict.

      Ghosts of War (A Ghost Novel)
      3.6
    • Doctor Who. Tales of Trenzalore

      • 224 pages
      • 8 hours of reading

      Collects four stories that document never-before-told exploits from the Doctor's nine hundred years protecting the planet and the tiny town of Christmas.

      Doctor Who. Tales of Trenzalore
      3.6
    • Dark Souls: The Complete Collection

      • 384 pages
      • 14 hours of reading

      Ten years after Dark Souls was first released on the PlayStation, comes the ultimate collection of the comic series inspired by one of the most influential games of the 21st century!

      Dark Souls: The Complete Collection
      3.5
    • A new comics story leading directly into Dragon Dreadwolf , the fourth video game in BioWare’s legendary fantasy series!Varric Tethras and Lace Harding have a tough job ahead of them. Tasked with finding their former friend Solas, the pair find themselves facing down a lot more than they bargained for. With a difference of opinion on how to approach their target, and with new enemies around every corner, the duo might find they've bitten off more than they can chew.Written by George Mann ( Star The High Republic, Engines of War , Motherbridge ) and featuring art by Kieran McKeown ( Lone Wolf ), Fernando Heinz Furukawa ( Dragon Dark Fortress ), Tomás Aira ( The Whispering Dark ), and Álvaro Sarraseca ( Purgatori ).Collects Dragon The Missing #1–#4.

      Dragon Age: The Missing
      3.6
    • Dark Souls: The Breath of Andolus

      • 112 pages
      • 4 hours of reading

      The official comic set in the world of the best-selling Dark Souls videogame franchise! Join Fira - a battle-hardened warrior - as she embarks upon a perilous quest to save her ailing kingdom, fighting countless hoards of demonic foes along the way!

      Dark Souls: The Breath of Andolus
      3.4
    • The Solaris Book of New Fantasy

      • 512 pages
      • 18 hours of reading

      Original stories from best-loved names and new talents. Introduction by George Mann1 "Who Slays the Gyant, Wounds the Beast" by Mark Chadbourn2 "Reins of Destiny" by Janny Wurts3 "Tornado of Sparks" by James Maxey4 "Grander than the Sea" by T.A. Pran5 "The Prince of End Times" by Hal Duncan6 "King Tales" by Jeff VanderMeer7 "In Berween Dreams" by Christopher Barzak8 "And Such Small Deer" by Chris Roberson9 "The Wizard's Coming" by Juliet E. McKenna10 "Shell Game" by Mike Resnick11 "The Song Her Heart Sang" by Steven Savile12 "A Man Falls" by Joseph "Jay" E. Lake Jr13 "O Caritas" by Conrad Williams14 "Lt. Privet's Love Song" by Scott Thomas15 "Chinandega" by Lucius Shepard16 "Quashie Trapp Blacklight" by Steven Erikson

      The Solaris Book of New Fantasy
      3.3
    • Dark Souls: Winter's Spite

      • 112 pages
      • 4 hours of reading

      Based on the bestselling game dark souls! A battle-hardened warrior seeks escape from a wintry world of blood and ice! Beyond this tenuous fabric lies another place; a world between a world where the frigid nights endure and even the Old Lords fear to tread. It is the realm of Parnathia, where Andred of Ithvale, finds himself trapped in.

      Dark Souls: Winter's Spite
      3.4
    • Welcome to the bizarre and dangerous world of Victorian London, a city teetering on the edge of revolution. Its people are ushering in a new era of technology, dazzled each day by unfamiliar inventions. Airships soar in the skies over the city, while ground trains rumble through the streets and clockwork automatons are programmed to carry out menial tasks in the offices of lawyers, policemen, and journalists. But beneath this shiny veneer of progress lurks a sinister side. Queen Victoria is kept alive by a primitive life-support system, while her agents, Sir Maurice Newbury and his delectable assistant Miss Veronica Hobbes, do battle with enemies of the crown, physical and supernatural. This time Newbury and Hobbes are called to investigate the wreckage of a crashed airship and its missing automaton pilot, while attempting to solve a string of strangulations attributed to a mysterious glowing policeman, and dealing with a zombie plague that is ravaging the slums of the capital. Get ready to follow dazzling young writer George Mann to a London unlike any you've ever seen and into an adventure you will never forget, in The Affinity Bridge. Newbury & Hobbes Investigation #1 The Affinity Bridge #2 The Osiris Ritual #3 The Immortality Engine #4 The Executioner's Heart #5 The Revenant Express

      The Affinity Bridge. A Newbury & Hobbes Investigation
      3.5
    • The United States finds itself locked in a diplomatic standoff with a British Empire who has only just buried Queen Victoria, her life artificially preserved to the age of 107. The hub of both the excesses and power of the states, New York stands as a gaudy beacon for a country trying to drown its troubles in illegal gin.

      Ghosts of Manhattan (A Ghost Novel)
      3.4
    • In a realm where hollowed champions rise and fall with the ages, where brave knights quest for absolution and bonfires blaze against the everdark, myth and legend will forever prevail... From the desolate worlds of Namco-Bandai's critically-lauded videgame series comes this unsettling collection of all-new Dark Souls tales, written and drawn by some of the comic industry's finest. Building upon the extensive lore of the franchise, this action-packed anthology is essential for all fans of the game.

      Dark Souls: Legends of the Flame
      3.3
    • Motherbridge

      • 88 pages
      • 4 hours of reading

      In the aftermath of a failed utopia, an exiled woman fights to be reunited with her children by harnessing the mythic power that changed the planet forever. From the Sunday Times bestselling creator of Newbury & Hobbes and author of numerous comics and novels for Star Wars, Doctor Who, and Warhammer 40,000, comes an epic modern fantasy, rich in mythology and adventure, with an emotional personal story at its heart.Twenty years ago, the World Mother awoke, forming an enormous worldbridge from manmade ruins and knotted vegetation that spanned the globe. Borders fell, millions migrated, and legendary creatures returned to the forests. But recently, the World Mother has gone silent, and the worldbridge has begun to whither. Borders are being reinstated. Now, one woman, cast out by her adoptive nation, must assemble a team of outcasts to reawaken the World Mother and bring down the wall separating her from her family.

      Motherbridge
      2.8
    • Set in the expansive Star Wars universe, this illustrated collection features six captivating tales centered on the Jedi Knights of the High Republic, penned by bestselling author George Mann. It includes an exclusive story not found elsewhere, along with behind-the-scenes interviews and insights into the second phase of The High Republic narrative. Fans of the franchise will appreciate the depth and creativity showcased in these interconnected tales, enriching the lore of this beloved galaxy.

      Star Wars Insider: The High Republic: Tales of Enlightenment (Digest Edition)
    • In this emotional sequel to Defy the Storm, readers rejoin beloved Jedi Knight Reath Silas as he navigates new challenges and deepens connections. The story promises to explore themes of resilience and friendship while expanding the universe with fresh adventures and conflicts that will captivate fans of the series.

      Star Wars: The High Republic: Tears of the Nameless
    • Jahrhunderte vor den Klonkriegen, dem Imperium und der Ersten Ordnung gab es ein Zeitalter der Entdeckungen in einer weit, weit entfernten Galaxis ... Wagemutige Piloten kartografieren neue Routen durch den Hyperraum, während Aufklärereinheiten den Kontakt zu Grenzwelten suchen, um diese zum Beitritt in die Republik zu bewegen. Als der Kommunikationsdroide eines Aufklärerteams beschädigt und mit einer kryptischen Nachricht im All treibend aufgefunden wird, werden Jedi-Ritterin Silandra Sho und ihre Schülerin Rooper Nitani ausgesandt, um die vermissten Teammitglieder zu finden. Ihre Nachforschungen führen sie auf eine verwüstete Welt, auf der angeblich mythische Monster lauern. Können die Jedi das vermisste Team finden und das Geheimnis der Monster lüften? Die Antworten warten in einer verborgenen Stadt unter der Oberfläche des Planeten ...

      Star Wars, die Hohe Republik - die Suche nach der verborgenen Stadt
      5.0
    • Das Science-Fiction-Universum von WARHAMMER 40.000 gehört zu den beliebtesten Tabletop-Spielewelten unserer Zeit. Doch auch die zahlreichen Romane und Comics begeistern weltweit die Anhänger. In den neuen Comics zu WARHAMMER 40.000 von Top-Autor George Mann wartet wuchtige, finstere Military-SF-Action.

      Mit eisernem Willen
      4.0
    • Star Wars Comics: Die Hohe Republik - Abenteuer

      Bd. 7: Maz Kanatas Rettung

      • 128 pages
      • 5 hours of reading

      DIE HOHE REPUBLIK Kurz nachdem die Padawan Sav Malagán sich Maz Kanatas Piratenbande angeschlossen hat, wird Maz von einer kriminellen Organisation aus Machtnutzern, den Dank Graks, entführt. Um die Piratenkönigin zu befreien, schleust Sav sich unter falschem Namen in die Verbrecherbande ein. Schnell findet sie Anschluss, muss jedoch auch feststellen, dass die Befreiung sich deutlich schwieriger gestaltet, als ursprünglich angenommen. Denn bevor Sav Maz‘ Aufenthaltsort herausfinden kann, muss sie mit den Dank Graks nach Jedha, mitten in einen Krieg, in dem die Verbrecher möglichst viel Unruhe stiften wollen. Inhalt: US-STAR WARS: THE HIGH REPUBLIC ADVENTURES: (Phase II) #5-8 und US-STAR WARS: THE HIGH REPUBLIC ADVENTURES – QUEST OF THE JEDI

      Star Wars Comics: Die Hohe Republik - Abenteuer
      3.8
    • Ruhe in Unfrieden Der junge Peter Maugram sucht Sherlock Holmes und Dr. Watson in deren Appartement in der Baker Street auf. Maugrams Onkel hat das Zeitliche gesegnet, doch das Testament ist verschwunden. Nun fürchtet der junge Mann um sein Erbe. Holmes übernimmt den Fall und beginnt, in der Familiengeschichte der Familie zu graben. Was er zutage fördert, hält selbst den hartgesottenen Schnüffler in Atem. Ein brandneuer Roman über den besten Detektiv aller Zeiten!

      Der Wille des Toten
      3.8
    • Star Wars

      Dunkle Legenden

      ENTDECKE DIE DUNKLE SEITE DER GALAXIS, WENN DU DICH TRAUST ... Lies weiter, wenn du dich traust! Diese einzigartige Sammlung präsentiert die gruseligsten Märchen und Geistergeschichten aus der Star Wars-Galaxis, die selbst den jungen Luke und seine Schwester Leia nachts wachgehalten hätten. Erstellt von George Mann und Grant Griffin – dem Kreativteam, das auch die atemberaubenden Star Wars: Myths & Fables ersonnen hat – wurden diese sieben schaurigen Erzählungen aus dem schier unerschöpflichen Geschichtengeflecht der Star Wars Galaxie geknüpft (einschließlich der aufregenden Erlebniswelt von Galaxy‘s Edge in Disneyland und Disney World) und mit beeindruckender Bildgewalt in Szene gesetzt ...

      Star Wars
      3.6
    • Na długo przed wojnami klonów i nastaniem Imperium, we wczesnym okresie Wielkiej Republiki, w odległej galaktyce trwała era eksploracji To czas ekscytacji i odkryć.Odważni piloci wytyczają nowe trasy nadprzestrzenne, podczas gdy dzielni Zwiadowcy nawiązują kontakty ze światami pogranicza, aby... číst celé

      Star Wars Wielka Republika. Wyprawa do zaginionego
      3.5
    • Star Wars Comics: Die Hohe Republik - Abenteuer

      Bd. 11: Echos der Angst

      • 104 pages
      • 4 hours of reading

      DIE HOHE REPUBLIK Tief in den Jedi-Archiven erforschen Jedi-Ritter Reath Silas und Padawan Amadeo Azzazzo die sagenumwobenen Echo-Steine. Sie hoffen, so mehr über den Stab der Zeitalter herauszufinden – ein Machtartefakt, mit dem die Jedi möglicherweise endlich Marchion Ros tödliche Kreaturen besiegen können. Doch die Suche nach Informationen erweist sich als mühsam … Inhalt: US-STAR WARS: THE HIGH REPUBLIC ADVENTURES: ECHOES OF FEAR #1-4

      Star Wars Comics: Die Hohe Republik - Abenteuer
    • In der Fortsetzung von "Trotzt dem Sturm" kehren die Leser zu Jedi-Ritter Reath Silas zurück, der sich zusammen mit Padawan Amadeo Azzazzo auf eine Mission begibt. Über ein Jahr nach dem Fall der Starlight Station müssen sie sich den Konsequenzen ihrer Entscheidungen stellen und die Realität der gefürchteten Namenlosen erkunden, die einst nur als Mythos galten. Diese Begegnung konfrontiert sie nicht nur mit furchterregenden Kreaturen, sondern auch mit der wahren Bedeutung von Angst. Die Geschichte vertieft die Themen von Mut und den Herausforderungen, die Helden und Schurken gleichermaßen erwarten.

      Star Wars: Die Hohe Republik - Die Tränen der Namenlosen
    • Star Wars Comics: Die Hohe Republik - Abenteuer

      Bd. 6: Der namenlose Schrecken

      • 136 pages
      • 5 hours of reading

      DIE HOHE REPUBLIK Während Ty Yorrick sich auf die Jagd nach einem gefährlichen Monster vorbereitet, erzählt sie eine Geschichte aus der Vergangenheit: der Meister ihres Meisters ist noch ein Padawan und Teil eines Aufklärerteams das auf einer unbewohnten Grenzwelt strandet. Die Gruppe braucht nicht nur dringend medizinische Versorgung für ein verletztes Mannschaftsmitglied, sondern sieht sich auch einem mörderischen Wesen gegenüber, wie es der Gruppe bislang noch nicht begegnet ist. Was ist das für ein namenloses Monster, das selbst den Jedi Angst einflößt? Inhalt: US-STAR WARS: THE HIGH REPUBLIC ADVENTURES: THE NAMELESS TERROR #1-4

      Star Wars Comics: Die Hohe Republik - Abenteuer
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      • 200 pages
      • 7 hours of reading

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      Sherlock Holmes a ztracená závěť
      3.8