Reckoning. A Strange Angels Novel
- 307 pages
- 11 hours of reading
Dru Anderson has battled zombies, djamphirs, and vampires and bloomed into a ful-fledged svetocha, toxic to all vampires, but the worst is yet to come.
Lilith Saintcrow crafts narratives rich with complex characters and dark themes, explored with piercing psychological depth. Her distinctive style features lush language and an immersive atmosphere that draws readers into worlds brimming with intrigue and emotion. Saintcrow delves into questions of morality, identity, and the struggle between good and evil, producing works that provoke contemplation. Her writing is notable for its originality and its capacity to evoke powerful emotional responses.







Dru Anderson has battled zombies, djamphirs, and vampires and bloomed into a ful-fledged svetocha, toxic to all vampires, but the worst is yet to come.
Now that sixteen-year-old Dru's worst fears have come true and Sergej has kidnapped her best friend Graves, she'll have to go on a suicidal rescue mission to bring him back in one piece.That is, if she can put all of Christophe's training to good use, defeat her mother's traitor, Anna, once and for all, and manage to survive another day...
The first two books in Lili St. Crow’s New York Times bestselling Strange Angels series are published together in one volume for the first time!Sixteen-year-old Dru Anderson exploded onto the paranormal scene in Strange Angels—and fought for her life at a secret Schola for djamphir and wulfen teens in Betrayals. Perfectly timed to lead up to the publication of series finale Reckoning, this omnibus edition is a must-have for all Dru’s fans as well as readers of Vampire Academy, House of Night, and The Darkest Powers.
The second novel in the Strange Angels series follows Dru Anderson, a tough teen hero reminiscent of Buffy.
Dru's best friend, Graves, and her strange and handsome savior, Christophe, are ready to help her take on the ultimate evil. But will their battle for Dru's heart get in the way of her survival?
Jill Kismet returns in the thrilling conclusion of Lilith Saintcrow's urban fantasy series. Awakening in her own grave with no memory of how she got there, she is determined to cleanse the night of evil, armed only with her name: Jill Kismet.
Ginny Mills, working at a small-town library in Cotton Crossing, sees her job as a temporary stop before returning to a bustling city. However, when the phones suddenly go dead, her mundane routine is disrupted, leading to unexpected challenges and revelations. As she navigates this crisis, Ginny's perspective on her life and the town begins to shift, forcing her to confront what she truly values.
Cotton Crossing was a dead end, but not for Ginny Mills. She's just marking time, getting experience in the county library system, before moving back to a decent urban environment. Then the phones stop working. Lee Quartine knows there's no way the pretty girl at the library will even look at him. Especially since he can't open his mouth. He knows he's a hick, but when the power starts going out and the woods are full of strange creatures, it's good to have someone around who can build a fire. And kill. Ginny and Lee and their small band of survivors can't stay put, and moving is dangerous. The infected are shambling in the hills and the concrete canyons of cities. It's gonna be a long trip...
Tristan d'Arcenne is what he always wished to be -- Vianne di Rocancheil's Consort. But Vianne is no more a noblewoman, she is the Queen of Arquitaine, faced with treachery, invasion, war, and a Consort whose secrets may well shatter their marriage. For before Tristan was hers, he belonged to a King. . .and that King died by Tristan's hand.Arquitaine needs them both. The country is locked in a deadly game whose rules change by the moment. The Queen is an adept player, but hardly ruthless enough. The contest requires a man who has nothing to lose, a man who has already done the worst and will continue to do so for his wife, his country, and his own salvation.The Bandit King approaches. . .
"Solveig and her shieldmaiden have finally made it to Waterstone, a fabled city hidden in a world of frost by ancient magic. Shrouded from the Enemy's gaze, they are safe to rest and regroup-or so they think. Sol suspects their hosts are not as benevolent as they seem. Whispers race through the halls, hinting at self-serving agendas and secret plots. So, as Sol attempts to harness her awakened magic, she must fight for her voice to be heard or risk being used like a pawn in the greater game. But the Enemy always watching and nowhere is truly safe. Before the darkness finds a way in, Sol must decide if she will take up the mantle of power to save not just the home she's left behind, but the future of the world"--