Focusing on advanced techniques for 3ds Max, this guide provides in-depth insights into modeling, material tools, and mental ray. It covers special effects, particle systems, and scripting, revealing lesser-known tips and tricks that enhance efficiency and creativity. Users can expect to discover valuable shortcuts that significantly reduce time spent on projects, making it an essential resource for both beginners and experienced users looking to elevate their skills.
Michele Bousquet Book order






- 2017
- 2015
Physics for Animators
- 356 pages
- 13 hours of reading
Focusing on practical applications, this guide simplifies complex physics concepts related to character motion, light and shadow, explosions, ocean dynamics, and outer space. It provides clear insights to help creators incorporate realistic physics into their projects, enhancing the authenticity of their work.
- 2010
How to Cheat in 3ds Max 2011
- 245 pages
- 9 hours of reading
Established authority on 3ds Max - Michele Bousquet - shares her secrets on creative and effective Max tips and tricks.
- 2006
3ds Max Animation with Biped
- 304 pages
- 11 hours of reading
3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one software is professional and fast! The powerful Biped module in 3ds Max 8, with pre-linked and realistically constrained skeletons and its suite of motion tools, dramatically speeds up the animation process. In this book and accompanying CD, author and award-winning animators Michele Bousquet and Michael McCarthy look at the Biped, Physique, Crowd, and Motion Mixer tools and demonstrate how to animate character models quickly. They start with the basics of Biped, and then move on to footstep animation, freeform animation and the use of crowd behavior simulation tools. Readers will also learn how to use all the new tools of Motion Mixer for mixing motion files, and the Workbench for adjusting biped function curves, and learn specific animation techniques, including how to adjust physique for perfect deformation, fit a biped to any character model, create realistic motions, combine motions on any character, create crowd scenes automatically, and more!