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Alan Thorn

    Learn Unity for 2D Game Development
    Unity 4 Fundamentals
    Mastering Unity Scripting
    Game Development Principles
    Unity 2018 By Example - Second Edition
    How To Cheat In Unity 4.X
    • Looking to become more efficient using Unity? How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book’s companion files and also watch bonus tutorial video content.

      How To Cheat In Unity 4.X
    • Unity 2018 By Example - Second Edition

      Learn about game and virtual reality development by creating five engaging projects

      • 484 pages
      • 17 hours of reading

      This guide offers practical insights into creating engaging 2D and 3D games, along with virtual reality applications. It emphasizes hands-on examples to enhance learning and skill development, making complex concepts accessible for aspiring developers. Readers will explore various techniques and tools essential for game design, enabling them to bring their creative visions to life in interactive formats.

      Unity 2018 By Example - Second Edition
    • Game Development Principles

      • 270 pages
      • 10 hours of reading

      Covers the theory and concepts of game development - the fundamentals that all game developers need to know. Cutting through the typical industry jargon and demystifying the sometimes confusing and intimidating development industry, this book eases the path for new and aspiring developers.

      Game Development Principles
    • Mastering Unity Scripting

      • 380 pages
      • 14 hours of reading

      About This Book Packed with hands-on tasks and real-world scenarios that will help you apply C# concepts Learn how to work with event-driven programming, regular expressions, customized rendering, AI, and lots more Easy-to-follow structure and language, which will help you understand advanced ideas Who This Book Is For Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.

      Mastering Unity Scripting
    • Unity 4 Fundamentals

      Get Started at Making Games with Unity

      • 308 pages
      • 11 hours of reading

      Focusing on game development, this guide provides a thorough introduction to the Unity 4 engine, making it ideal for both beginners and aspiring developers. It offers a step-by-step approach, ensuring readers gain a solid foundation in using Unity, which is favored by indie and AAA developers alike.

      Unity 4 Fundamentals
    • Experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices

      Learn Unity for 2D Game Development