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Ralph Tegtmeier

    November 1, 1952

    A German occultist and magician, formerly the proprietor of the occult bookstore "Horus." His writings delve into esoteric subjects and mystical traditions, often with an emphasis on practical magic and spiritual development. The author's style is profound and introspective, exploring complex spiritual concepts with clarity and insight. His work offers readers a unique perspective on the world of the occult and its potential impact on the human psyche and reality.

    Das kleine Buch vom Geld
    Astrologie
    Runen
    The Last Legends of Earth
    Dämonentanz. Drei Romane in einem Band
    High Magic: Theory & Practice
    • High Magic: Theory & Practice

      • 480 pages
      • 17 hours of reading

      Magic exists everywhere, but Ceremonial Magic is often viewed as primarily European. Organizations like the Golden Dawn and O.T.O. have European roots, and while their teachings are valid, the true essence lies in personal experience, or "self-initiation." The core of Magic is a formula involving Will, Imagination, and Gnosis, requiring mastery through practice, much like learning an instrument. The goal isn't to perform tricks or attain titles, but to transform oneself, answering profound questions about identity and purpose. This work by a contemporary German magician guides students through practical exercises and real magical practices, emphasizing self-directed learning. The program begins with foundational rituals, including the Kabbalistic Cross and Lesser Banishing Ritual, and progresses to advanced topics like Practical Sigil Magic, Elemental Magic, and Chaos Magic. Each aspect is taught through practice rather than theory, with clear explanations and justifications. The author challenges myths surrounding archaic magical orders and delves into the Unconscious Mind, the nature of High and Low Magic, and the role of symbols, intention, and visualization in ritual. High Magic is integral to Western culture, and its principles should be woven into daily life.

      High Magic: Theory & Practice
      4.2
    • Skeeve erlebt haarsträubende Abenteuer: Er wird entführt, hat einen neuen Lehrling und gewinnt beim Drachenpoker, was ihm 20.000 Goldstücke und ein gefährliches Pfand einbringt – ein magisch begabtes Mädchen. Zudem sind Killer hinter ihm her. Der zweite Sammelband der Kult-Serie von Robert Asprin umfasst drei Romane.

      Dämonentanz. Drei Romane in einem Band
      4.6
    • The Last Legends of Earth

      • 560 pages
      • 20 hours of reading

      "A grand and glorious visionary epic."-Robert Silverberg *** Set in the artificial planetary system of Chalco-Doror, which is no more and no less than a vast cosmic machine, The Last Legends of Earth is a love story, a gripping saga of struggle against alien control, and an examination of the machinery of creation and destruction. Above all, it is world-building of the highest and grandest order, on a scale rarely seen in science fiction since the great works of Olaf Stapledon.

      The Last Legends of Earth
      4.3
    • Runen

      • 144 pages
      • 6 hours of reading
      Runen
      4.0
    • Das 20. Jahrhundert wurde geprägt durch radikale soziale, politische, kulturelle und technologische Umwälzungen, die die Welt wie nie zuvor in der bekannten Geschichte veränderten. Waren es zufällige, geschichtliche Ereignisse oder wurden vielmehr Machtziele bewusst mit Hilfe okkult-esoterischer Machenschaften verfolgt? Ein fesselndes Werk, das durch das Aufzeigen verschiedenster Betrachtungsweisen die geschichtlichen Ereignisse in einem neuen Licht zeigt

      Das schwarze Reich
      3.8
    • Unterhaltsame, intelligente Einführung in die Energie des Geldes Humorvoll und alltagsnah zeigt Tegtmeier, wie wir mit dem Geist des Geldes zusammenarbeiten können statt gegen ihn. Er gibt uns Einblick in das Wesen und den flüchtigen Charakter der luftigen Geldenergie, die wir analog dem Anziehungsgesetz auf uns lenken können. Tegtmeiers neues Geldbewusstsein ebnet den Weg zu innerer und äußerer Fülle.

      Geldgeheimnisse
      3.5
    • Harpy Thyme

      • 352 pages
      • 13 hours of reading

      Gloha is the only creature of her kind in all the world of Xanth, the beautiful offspring of a chance mating between a harpy and a goblin. As she grew to womanhood, she wondered where she would find the one true love with whom she could share her life.So, naturally, she sets off to find the Good Magician Humfrey to ask him for an Answer to the riddle of her heart's desire. But Humfrey, for mysterious reasons of his own, propels her instead on a perilous quest in search of truth, friendship, and, just possibly, happiness.

      Harpy Thyme
      3.8
    • Centaur Aisle

      • 294 pages
      • 11 hours of reading

      Dor agreed to act as King of Xanth so long as Trent was gone for a week. But the weeks passed and Trent did not return. Dor knew he had to rescue his king but with no magic powers, how could it be done...?

      Centaur Aisle
      3.7
    • Night Mare

      • 320 pages
      • 12 hours of reading

      The danger to Xanth was so great that only a night mare could offer hope! The Nextwave of barbarian warriors was invading Xanth from the north, ravaging and destroying as they advanced. But Mare Imbrium had her own problems. Ever since she had gained the half soul, the night mare had begun to mishandle her job of delivering bad dreams. Now the night Stallion dismissed her, exiling her to the day world with a message for King Trent: Beware the Horseman! She had no idea what that meant. But that was the way with prophetic warnings—nobody could understand them until it was too late. Then she met the Horseman. And she discovered that one who would right a night mare was a master of a bit and spur, and not a man to surrender her. For the night mare, it all began to be a horrible nightmare!

      Night Mare
      3.7
    • Myth-Nomers and Im-Pervections

      • 200 pages
      • 7 hours of reading

      How could a thick-headed demon be so thin-skinned? But Ahaz, Skeeve's friend and mentor, has taken exception to something his partner has said and walked out. Now Skeeve must apologize for this thoughtless behavior and convince his scaly cohort to rejoin the firm--and finds himself trapped in the most demonic dimension of them all!

      Myth-Nomers and Im-Pervections
      3.7
    • Dragon on a Pedestal

      • 320 pages
      • 12 hours of reading

      There is trouble in Xanth again—all kinds of trouble, in fact. The Gap Dragon had escaped from the Gap and was ravaging across the land. The forget-spell that had covered the Gap was breaking up into small forget-whorls that wandered about, giving amnesia to all they touched. Good Magician Humfrey might have had the Answer, but he had overdosed on water from the Fountain of Youth and was only a helpless baby. And Ivy, three-year-old daughter of King Dor and Queen Irene, as lost in the jungles south of the Gap. While Irene sought her without much hope, Ivy was wandering further into danger, her memories erased by a passing forget-whorl. Her path was leading her directly to where the Gap Dragon was seeking dinner.

      Dragon on a Pedestal
      3.6
    • Casino

      • 256 pages
      • 9 hours of reading
      Casino