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George R. R. Martin

    September 20, 1948

    George R. R. Martin is an American author of the epic fantasy saga A Song of Ice and Fire. His storytelling is defined by complex politics, shifting loyalties, and moral ambiguity. Characters evolve through power struggles rather than destiny. His prose is dense, vivid, and often brutally honest about human motives.

    George R. R. Martin
    A Dance With Dragons 2: After The Feast
    The Art of George R. R. Martin's A Song of Ice and Fire. Volume 2
    A Game of Thrones (knihy 1-4, 4 svazky)
    A Song of Ice And Fire 1-5
    A Game of Thrones : Book one of A song of ice and fire
    A Game of Thrones
    • NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Here is the first book in the landmark series that has redefined imaginative fiction and become a modern masterpiece. A GAME OF THRONES In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the North of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones. A GAME OF THRONES • A CLASH OF KINGS • A STORM OF SWORDS • A FEAST FOR CROWS • A DANCE WITH DRAGONS

      A Game of Thrones
      4.5
    • The kingdom of the royal Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, and the arrival of barbarian hordes.

      A Game of Thrones : Book one of A song of ice and fire
      4.7
    • As the Seven Kingdoms face a generation-long winter, the royal Stark family confronts the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, the arrival of barbarian hordes, and other threats.

      A Song of Ice And Fire 1-5
      4.7
    • As the Seven Kingdoms face a generation-long winter, the royal Stark family confronts the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, the arrival of barbarian hordes, and other threats

      A Game of Thrones (knihy 1-4, 4 svazky)
      4.7
    • Features lavish illustrations by such artists as Jim Burns, John Howe, Ted Nasmith, Steve Stone, Charles Vess, Stephen Youll and many others. All of the illustrations are from book covers, special editions, comic books, board and card games, concept art, and fan art personally selected by George Martin.

      The Art of George R. R. Martin's A Song of Ice and Fire. Volume 2
      4.7
    • HBO's hit series A GAME OF THRONES is based on George R R Martin's internationally bestselling series A SONG OF ICE AND FIRE, the greatest fantasy epic of the modern age. A DANCE WITH DRAGONS: AFTER THE FEAST is the SECOND part of the fifth volume in the series.

      A Dance With Dragons 2: After The Feast
      4.6
    • In this third volume of the epic series, the Seven Kingdoms are engulfed in turmoil as three contenders vie for the throne. Robb Stark defends his nascent kingdom against the Greyjoys, while Winterfell lies in ruins. Jon Snow faces an escalating threat beyond the Wall, and Daenerys Stormborn, with her growing dragon allies, seeks to reclaim her birthright. Joffrey Lannister, the uneasy ruler on the Iron Throne, contends with his rival, Lord Stannis, who is defeated and under the spell of a jealous sorceress. Meanwhile, Robb Stark rules the North from Riverrun, plotting against the Lannisters, who hold his sister hostage in King's Landing. As Daenerys traverses a war-torn continent, the stakes rise with the arrival of a barbaric wildling army, led by a horde of mythical Others—an unstoppable force of the living dead. As these opposing forces prepare for an epic confrontation, the fate of the Seven Kingdoms hangs in the balance, setting the stage for a monumental clash of power and survival. The land is poised for a cataclysmic storm of swords, where no one will rest until the final outcome is determined.

      Sfi3
      4.6
    • A Game of Thrones

      A Song of Ice and Fire

      • 5 volumes

      George R. R. Martin's A Song of Ice and Fire series has become, in many ways, the gold standard for modern epic fantasy. Martin—dubbed the "American Tolkien" by Time magazine—has created a world that is as rich and vital as any piece of historical fiction, set in an age of knights and chivalry and filled with a plethora of fascinating, multidimensional characters that you love, hate to love, or love to hate as they struggle for control of a divided kingdom. It is this very vitality that has led it to be adapted as the HBO miniseries “Game of Thrones.” This bundle includes the following novels: A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS

      A Game of Thrones
      4.6
    • In the aftermath of a colossal battle, new threats are emerging from every direction. Tyrion Lannister, having killed his father, and wrongfully accused of killing his nephew, King Joffrey, has escaped from King's Landing with a price on his head.

      A Dance With Dragons 1: Dreams And Dust
      4.6
    • A Storm of Swords 2: Blood and Gold

      • 656 pages
      • 23 hours of reading

      The third volume in George R.R. Martin's superb and highly acclaimed epic fantasy A Song of Ice and Fire continues the richest, most exotic and mesmerising saga since The Lord of the Rings.

      A Storm of Swords 2: Blood and Gold
      4.6
    • La 4ème de couverture indique : Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King's Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords

      A Storm of Swords
      4.6
    • A Song of Ice and Fire

      A Game of Thrones; A Clash of Kings; A Storm of Swords; A Feast for Crows

      George R.R. Martin's A SONG OF ICE AND FIRE -- the story so far. The greatest epic work of the modern age is now available in a collectible box set. Now a major Sky Atlantic TV series from HBO, featuring a stellar cast.

      A Song of Ice and Fire
      4.5
    • In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom's protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, this is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.

      A Song of Ice and Fire (The Story So Far) : A Game of Thrones + A Clash of Kings + A Storm of Swords 1 (Steel and Snow) and 2 (Blood and Gold) + A Feast for Crows
      4.6
    • NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Here is the first book in the landmark series that has redefined imaginative fiction and become a modern masterpiece. A GAME OF THRONES In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the North of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones. A GAME OF THRONES • A CLASH OF KINGS • A STORM OF SWORDS • A FEAST FOR CROWS • A DANCE WITH DRAGONS

      Game of Thrones. A Song of Ice and Fire. Book 1
      4.5
    • A Game of Thrones, The Graphic Novel 1

      • 240 pages
      • 9 hours of reading

      The kingdom of the Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, and the arrival of barbarian hordes.

      A Game of Thrones, The Graphic Novel 1
      4.5
    • A Storm of Swords 1: Steel and Snow

      • 688 pages
      • 25 hours of reading

      The Seven Kingdoms are engulfed in turmoil as three contenders vie for the throne. Robb Stark defends his kingdom against the Greyjoys, while Winterfell lies in ruins. Jon Snow faces an escalating threat beyond the Wall, and Daenerys Stormborn, with her dragons, continues to gain strength. This third volume in the series showcases a rich tapestry of magic, mystery, intrigue, romance, and adventure, solidifying its status as a modern fantasy masterpiece. Amidst the chaos, one contender is dead, another is in disfavor, yet the wars rage on with shifting alliances. Joffrey Lannister sits uneasily on the Iron Throne, while his rival, Lord Stannis, suffers defeat at the hands of a jealous sorceress. Young Robb Stark rules the North from Riverrun, plotting against the Lannisters, who hold his sister hostage in King's Landing. Meanwhile, Daenerys, the exiled queen, traverses a blood-soaked continent with her three remaining dragons. As forces clash for a decisive battle, an army of wildlings emerges, led by a horde of mythical Others—supernatural beings whose animated corpses pose an unstoppable threat. With the fate of the realm at stake, the Seven Kingdoms are on the brink of a cataclysmic storm of swords.

      A Storm of Swords 1: Steel and Snow
      4.5
    • A series of maps to illustrating the lands and cities of George R. R. Martin's A Song of Ice and Fire series.

      The Lands of Ice and Fire
      4.5
    • A Dance with Dragons

      • 1040 pages
      • 37 hours of reading

      In the aftermath of a colossal battle, the future of the Seven Kingdoms hangs in the balance - beset by newly emerging threats from every direction. In the east, Daenerys Targaryen, the last scion of House Targaryen, rules with her three dragons as queen of a city built on dust and death. But Daenerys has thousands of enemies, and many have set out to find her. As they gather, one young man embarks upon his own quest for the queen, with an entirely different goal in mind. Fleeing from Westeros with a price on his head, Tyrion Lannister, too, is making his way to Daenerys. But his newest allies in this quest are not the rag-tag band they seem, and at their heart lies one who could undo Daenerys's claim to Westeros forever

      A Dance with Dragons
      4.6
    • For the first time, all five novels in the epic fantasy series that inspired HBO’s Game of Thrones are available in one eBook bundle. This collection presents the monumental cycle, showcasing George R. R. Martin's acclaimed storytelling that has captivated millions. The bundle includes: A GAME OF THRONES, A CLASH OF KINGS, A STORM OF SWORDS, A FEAST OF CROWS, and A DANCE WITH DRAGONS. Set in a world where winter is a looming threat, the story begins in the North with House Stark, led by Eddard Stark of Winterfell. His family, including his wife Catelyn, sons Robb, Brandon, and Rickon, daughters Sansa and Arya, and his bastard son Jon Snow, live in relative peace. However, danger lurks beyond the Wall, where savage Wildlings and mythical creatures await. A more pressing concern arises with the mysterious death of Jon Arryn, the Hand of the King, prompting King Robert Baratheon to travel north to Winterfell with his cold queen Cersei, their cruel son Joffrey, and the cunning Lannister brothers, Jaime and Tyrion. Their arrival sets the stage for a fateful encounter that will alter the fate of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys of the exiled House Targaryen plots to reclaim the throne, leveraging his innocent sister Daenerys to secure the loyalty of the fierce Dothraki.

      A Game of Thrones 1-6
      4.8
    • THE BOOK BEHIND THE SECOND SEASON OF GAME OF THRONES, AN ORIGINAL SERIES NOW ON HBO. In this eagerly awaited sequel to A Game of Thrones, George R. R. Martin has created a work of unsurpassed vision, power, and imagination. A Clash of Kings transports us to a world of revelry and revenge, wizardry and warfare unlike any you have ever experienced. A CLASH OF KINGS A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel...and the coldest hearts. For when kings clash, the whole land trembles.

      A Clash of Kings
      4.4
    • This book set encompasses the first six volumes of George R. R. Martin's epic fantasy series, which unfolds in the Seven Kingdoms of Westeros, a realm marked by political intrigue, warfare, and the struggle for power among noble families. Central to the narrative are key figures such as Eddard Stark, the honorable lord of Winterfell; Daenerys Targaryen, the exiled princess with a claim to the throne; and Tyrion Lannister, the witty and shrewd member of the wealthy Lannister family. The series explores themes of loyalty, betrayal, honor, and the moral complexities of leadership. As the story progresses, readers encounter a richly developed world filled with dragons, mythical creatures, and the looming threat of the White Walkers, challenging the characters' ambitions and alliances. The intricate plotlines and character arcs provide a deep exploration of human nature and the consequences of power.

      Song of Ice and Fire 1-6
      4.8
    • This concluding volume presents a full-color graphic novel adaptation of the second installment in George R. R. Martin's acclaimed Song of Ice and Fire series. It captures the intricate plot and rich character development that fans have come to love, bringing to life the epic battles and political intrigue that define the narrative. As the saga unfolds, readers are immersed in a visually stunning interpretation that enhances the original story, making it a must-read for both fans of the series and newcomers alike.

      A Clash of Kings: Graphic Novel, Volume 4
      4.5
    • New threats emerge to endanger the future of the Seven Kingdoms, as Daenerys Targaryen, ruling in the East, fights off a multitude of enemies, while Jon Snow, Lord Commander of the Night's Watch, faces his foes both in the Watch and beyond the great Wall of ice and stone.

      A Dance with Dragons
      4.3
    • Three Kings

      • 240 pages
      • 9 hours of reading

      Three Kings is the next anthology in George R. R. Martin's ongoing Wild Cards alternate-history series. In the aftermath of World War II, the Earth’s population was devastated by an alien virus. Those who survived were changed forever. Some, known as jokers, were cursed with bizarre mental and physical mutations; others, granted superhuman abilities, became the lucky few known as aces. Queen Margaret, who came to the English throne after the death of her sister Elizabeth, now lies on her death-bed. Summoning the joker ace Alan Turing, she urges him to seek the true heir: Elizabeth's lost son. He was rumored to have died as a baby but, having been born a joker, was sent into hiding. Margaret dies and her elder son Henry becomes king and at once declares he wants to make England an "Anglo-Saxon country" and suggests jokers be sent "to the moon." Dangerous tensions begin to tear the country apart. The Twisted Fists—an organization of jokers led by the Green Man—are becoming more militant. And Babh, goddess of war, sees opportunities to sow strife and reap blood...

      Three Kings
      5.0
    • WARRIORS is the first of three mass-market paperback volumes of a 250,000-word anthology of never-before-published stories from today's top writers about war and warriors, past, present, and future.

      Warriors 1
      4.0
    • NEW YORK TIMES BESTSELLER - The perfect gift for fans of George R. R. Martin's A Song of Ice and Fire and HBO's Game of Thrones, this one-of-a-kind adult coloring book features forty-five exclusive illustrations! ALL MEN MUST DRAW In a world where weddings are red, fire is green, and debts are paid in gold, countless images leap off the page thanks to the eye-popping intricacy of the vivid settings and details. Now, for the first time, fans of this blockbuster saga can fill in the blanks and marvel as this meticulously imagined universe comes to life, one sword, sigil, and castle at a time. With dozens of stunning original black-and-white illustrations from world-renowned illustrators Yvonne Gilbert, John Howe, Tomislav Tomic, Adam Stower, and Levi Pinfold, this unique collector's item expands the reach of an international phenomenon with flying colors

      The Official a Game of Thrones Coloring Book
      4.3
    • Death Draws Five

      • 256 pages
      • 9 hours of reading

      Edited by bestselling author George R. R. Martin, in the next Wild Cards adventure we follow John Fortune, son of two of the most powerful and popular Aces the world has ever seen. In Death Draws Five, John Fortune's card has finally turned. He's an Ace! And proud of it . . . except that his new powers put him on a collision course with enemies he never knew he had. Is he the new messiah? Or the Anti-Christ? Or is he just a kid who's in over his head and about to drown? It's really quite simple. Mr. Nobody wants to do his job. The Midnight Angel wants to serve her Lord. Billy Ray, dying from boredom, wants some action. John Nighthawk wants to uncover the awful secret behind his mysterious power. Fortunato wants to rescue his son from the clutches of a cryptic Vatican office. John Fortune just wants to catch Siegfried and Ralph's famous Vegas review. The problem is that all roads, whether they start in Turin, Italy, Las Vegas, Hokkaido, Japan, Jokertown, Snake Hill, the Short Cut, or Yazoo City, Mississippi, lead to Leo Barnett's Peaceable Kingdom, where the difference between the Apocalypse and Peace on Earth is as thin as a razor's edge and where Death himself awaits the final, terrible turn of the card.

      Death Draws Five
      4.3
    • Rise of the Dragon

      • 352 pages
      • 13 hours of reading

      This lavish visual history--featuring over 150 new, full-colour illustrations--is a stunning introduction to House Targaryen, the iconic family at the heart of HBO's Game of Thrones prequel series, House of the Dragon. For hundreds of years, the Targaryens sat the Iron Throne of Westeros while their dragons ruled the skies. The story of the only family of dragonlords to survive Valyria's Doom is a tale of twisty politics, alliances and betrayals, and acts both noble and craven. The Rise of the Dragon chronicles the creation and rise of Targaryen power in Westeros, covering the history first told in George R. R. Martin's epic Fire & Blood, from Aegon Targaryen's conquest of Westeros through to the infamous Dance of the Dragons--the bloody civil war that nearly undid Targaryen rule for good. Packed with all-new artwork, the Targaryens--and their dragons--come vividly to life in this deluxe reference book. Perfect for fans steeped in the lore of Westeros, as well as those who first meet the Targaryens in the HBO series House of the Dragon, The Rise of the Dragon provides a must-have overview for anyone looking to learn more about the most powerful family in Westeros.

      Rise of the Dragon
      4.3
    • The World of Ice & Fire

      • 326 pages
      • 12 hours of reading

      "This is the comprehensive guide to all things Game of Thrones and beyond. From the prehistory to the coming of the First Men, through the reign of the Targaryen kings and Robert's Rebellion, this guide--co-written by George R.R. Martin and the immensely knowledgeable founders and keepers of the www.westeros.org site--will tell series readers old and new all they might want to know about the history and culture of Westeros and the lands beyond the Narrow Sea--a tapestry of all new history that George has invented solely for this volume"--

      The World of Ice & Fire
      4.3
    • The Locus Awards

      Thirty Years of the Best in Fantasy and Science Fiction

      • 559 pages
      • 20 hours of reading

      Now, for the first time, the best of the Locus Awards for short fiction are gathered in one volume. Spanning the absolute finest in science fiction and fantasy short fiction for the last thirty years, this anthology is an indispensable guide to speculative fiction from the classic to the outrageous by the leaders of the field. Contents: The Death of Doctor Island by Gene Wolfe The Day Before the Revolution by Ursula K. Le Guin Jeffty is Five by Harlan Ellison The Persistence of Vision by John Varley The Way of Cross and Dragon by George R.R. Martin Souls by Joanna Russ Bloodchild by Octavia E. Butler The Only Neat Thing to Do by James Tiptree, Jr. Rachel in Love by Pat Murphy The Scalehunter's Beautiful Daughter by Lucius Shepard Bears Discover Fire by Terry Bisson Buffalo by John Kessel Even the Queen by Connie Willis Gone by John Crowley Maneki Neko by Bruce Sterling Border Guards by Greg Egan Hell Is the Absence of God by Ted Chiang October in the Chair by Neil Gaiman

      The Locus Awards
      4.2
    • This concluding volume of the graphic novel adaptation brings to life the intricate world of George R. R. Martin's epic fantasy series. It features stunning full-color illustrations that capture the complex characters and intense political intrigue. As alliances shift and battles rage, readers will witness the culmination of key storylines, enhancing the rich narrative of power struggles and survival in a brutal realm. This adaptation is a must-have for fans seeking a visual experience of the beloved saga.

      A Clash of Kings: The Graphic Novel: Volume Four
      4.2
    • Wild Cards - Dead Man's Hand

      • 352 pages
      • 13 hours of reading

      Chrysalis, the glass-skinned queen of the Joker underworld, has been found brutally murdered in her popular restaurant, the Crystal Palace. Now two men are out to find her killer - Jay Ackroyd, the Ace private detective who discovered her ruined body, and the vigilante archer known as The Yeoman, who has been framed for the crime. Their quest leads them on a nightmare journey of madness, violence, passion and intrigue that will forever alter the fate of those who contracted the Wild Card virus. Collaboratively written by George R. R. Martin and John J. Miller, this is both a gripping mystery and a chilling story of suspense.

      Wild Cards - Dead Man's Hand
      4.2
    • George R.R. Martin's epic fantasy masterwork A Song of Ice and Fire is brought to life in the pages of this full-colour graphic novel. This is the second part of a four-volume adaptation of the second book in the series, A CLASH OF KINGS.

      A Clash of Kings: Graphic Novel, Volume Two
      4.2
    • A century before A GAME OF THRONES, two unlikely heroes wandered Westeros... A KNIGHT OF THE SEVEN KINGDOMS compiles the first three official prequel novellas to George R.R. Martin's ongoing masterwork, A SONG OF ICE AND FIRE. Before Tyrion Lannister and Podrick Payne there was Dunk and Egg. A young, naïve but courageous hedge knight, Ser Duncan the Tall towers above his rivals - in stature if not experience. Tagging along with him is his diminutive squire, a boy called Egg - whose true identity must be hidden from all he and Dunk encounter: for in reality he is Aegon Targaryen, and one day he will be king. Improbable heroes though they be, great destinies lie ahead for Dunk and Egg; as do powerful foes, royal intrigue, and outrageous exploits. Set in an age when the Targaryen line still holds the Iron Throne, and the memory of the last dragon has not yet passed from living memory, and featuring more than 160 illustrations by Gary Gianni, one of the finest fantasy artists of our time, this beautiful volume will transport readers to the world of the Seven Kingdoms in an age of bygone chivalry.

      A knight of the Seven Kingdoms
      4.2
    • The mega-bestseller A Game of Thrones now has a new format--the graphic novel. This is the second volume of the graphic adaptation, compiling issues 7-12 of the 24-issue comic run, which renowned comic publisher Dynamite will be producing in close conjunction with Random House.

      A Game of Thrones. The Graphic Novel. Volume 2
      4.2
    • George R. R. Martin Presents Wild Cards: Card Sharks

      Book One of the Card Shark Triad

      • 528 pages
      • 19 hours of reading

      An arson investigator uncovers a conspiracy linked to a devastating church fire that claimed many lives in Jokertown, a community affected by an alien virus. In a world where some gain superpowers and others face horrific mutations, Hannah Davis must navigate a treacherous landscape filled with powerful government figures indifferent to the plight of jokers. As she delves deeper into the Card Sharks conspiracy, she learns about the virus's origins and races against time to expose the truth and protect those impacted by the virus.

      George R. R. Martin Presents Wild Cards: Card Sharks
      3.5
    • Shadows & Reflections

      A Roger Zelazny Tribute Anthology

      • 242 pages
      • 9 hours of reading

      Exploring beloved universes created by Roger Zelazny, this anthology offers a collection of stories that evoke nostalgia and familiarity. Readers will encounter narratives set in iconic realms such as Lord of Light and Jack of Shadows, featuring characters and themes that resonate with Zelazny's unique style. This tribute not only celebrates his legacy but also invites fans to reconnect with cherished worlds and figures, making it a must-read for enthusiasts of his work.

      Shadows & Reflections
      4.0
    • Crows will fight over a dead man's flesh, and kill each other for his eyes.Bloodthirsty, treacherous and cunning, the Lannisters are in power on the Iron Throne in the name of the boy-king Tommen. The war in the Seven Kingdoms has burned itself out, but in its bitter aftermath new conflicts spark to life.The Martells of Dorne and the Starks of Winterfell seek vengeance for their dead. Euron Crow's Eye, as black a pirate as ever raised a sail, returns from the smoking ruins of Valyria to claim the Iron Isles. From the icy north, where Others threaten the Wall, apprentice Maester Samwell Tarly brings a mysterious babe in arms to the Citadel.Against a backdrop of incest and fratricide, alchemy and murder, victory will go to the men and women possessed of the coldest steel and the coldest hearts.

      A Song of Ice and FIre 4. A Feast for Crows
      4.2
    • George R.R. Martin's epic fantasy masterwork A Song of Ice and Fire is brought to life in the pages of this full-colour graphic novel. This is the third part of a four-volume adaptation of the second book in the series, A Clash of Kings.

      A Clash of Kings: Graphic Novel, Volume Three
      4.0
    • Travel on a journey of intrigue and adventure in this collaborative novel edited by No,1 New York Times bestselling author George R. R. Martin and written by five of science fiction's most imaginative talents: Stephen Leigh, Victor Milan, Walton Simons, Melinda M. Snodgrass, and Walter Jon Williams.

      Wild Cards - Ace in the Hole
      4.2
    • Contents:# · Preface · George R. R. Martin · pr# · Introduction · A. E. van Vogt · in# · Blue Champagne · John Varley · na *# · Entertainment · M. A. Foster · na *# · The Pilgrimage of Ishten Telen Haragosh · Arsen Darnay · nv *# · Psiren · Joan D. Vinge · na *# · M Is For the Million Things · Tom Reamy · ss *# · Afterword: Tom Reamy · Algis Budrys · aw# · The John W. Campbell, Jr. Awards, 1973-1979 · Misc. · bi

      New Voices 4: The John W. Campbell Award Nominees
      4.1
    • Songs of the Dying Earth

      • 816 pages
      • 29 hours of reading

      An anthology prepared in tribute to the career of Jack Vance features original tales inspired by "The Dying Earth" and includes contributions by such genre masters as Neil Gaiman, Tanith Lee, and Robert Silverberg.

      Songs of the Dying Earth
      4.1
    • The perfect gift for fans of George R. R. Martin’s A SONG OF ICE AND FIRE and HBO’s GAME OF THRONES, this one-of-a-kind colouring book features more than forty-five exclusive illustrations! ALL MEN MUST DRAW In a world where weddings are red, fire is green, and debts are paid in gold, countless images leap off the page (or the screen) thanks to the eye-popping intricacy of the vivid settings and details. Now, for the first time, fans of this blockbuster saga can fill in the blanks and marvel as this meticulously imagined universe comes to life, one sword, sigil, and castle at a time. With dozens of stunning original black-and-white illustrations from world-renowned illustrators Yvonne Gilbert, John Howe, Tomislav Tomic, Adam Stower, and Levi Pinfold, this unique collector’s item expands the reach of an international phenomenon with flying colours. Illustrated by Yvonne Gilbert, John Howe, Tomislav Tomic, Adam Stower, Levi Pinfold

      The Official A Game of Thrones - Colouring Book
      4.1
    • Wild Cards - Down and Dirty

      • 512 pages
      • 18 hours of reading

      Book five of the original Wild Cards series, now in trade paperback

      Wild Cards - Down and Dirty
      4.1
    • Deuces Down

      • 352 pages
      • 13 hours of reading

      "In this revised collection of classic Wild Cards stories, the spotlight is on the most unusual Wild Cards of them all--the Deuces, or people with minor superpowers. In Deuces Down, iconic celebrities and landmark events are seen in a whole new light, such as John Jos. Miller's exciting 1969 World Series between the Baltimore Orioles and the Brooklyn Dodgers; Michael Cassutt's first moon landing, when the world wasn't watching; Walter Simons' Great New York City Blackout of 1977; and Melinda M. Snodgrass's account of Grace Kelly's mysterious disappearance during the filming of The French Lieutenant's Woman. Deuces Down also features brand-new stories from Carrie Vaughn, Mary Anne Mohanraj, and Caroline Spector"--Provided by publisher

      Deuces Down
      3.8
    • A young squire intends to reinvent himself as a hedge knight after his master's death, but the path to knighthood sends him down a dangerous road.

      The hedge knight
      4.1
    • Sworn sword. Hedge knight II

      • 152 pages
      • 6 hours of reading

      Dunk the Tall and Egg enter Standfast, a region beset by drought. The battle over the water from the only stream leads to animosity between Ser Eustace and Lady Rohanne, the Red Widow.

      Sworn sword. Hedge knight II
      4.1
    • A Game of Thrones 3

      • 224 pages
      • 8 hours of reading

      The kingdom of the Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, and the arrival of barbarian hordes.

      A Game of Thrones 3
      4.1
    • A full-color graphic novel edition of The Mystery Knight, one of the thrilling Dunk and Egg novellas from George R. R. Martin's A Knight of the Seven Kingdoms and a prequel of sorts to A Game of Thrones Every wedding needs a singer, and every tourney needs a mystery knight. Westeros is eerily peaceful. King Aerys I sits on the Iron Throne. A ravaging plague has abated. Yet beneath the surface, tensions linger sixteen years after a failed rebellion. In these restless times, noble hedge knight Ser Duncan the Tall-Dunk, to his friends-and his precocious boy squire, Egg, travel the Seven Kingdoms performing chivalrous deeds, though Egg's bloodline must be concealed at all costs. After heading north for Winterfell, Dunk and Egg are lured off the kingsroad by a wedding feast-and an unusually lucrative tournament. The champion jouster will claim a rare trophy indeed: a dragon's egg. Dunk, always better in a melee, would be satisfied with a hot meal, a cup of wine, and a purse full of coins. But a treasonous plot is more likely to hatch before another dragon ever stretches its wings. Someone's on to Egg. And a mystery knight with designs on an even bigger prize soon throws the entire affair into chaos.

      The Mystery Knight: A Graphic Novel
      4.1
    • Tuf Voyaging

      • 400 pages
      • 14 hours of reading

      A classic novel from George R.R. Martin, author of the hit HBO TV series A GAME OF THRONES Haviland Tuf is an honest space-trader (one of the few), and he likes cats. So how is it that, despite being up against the worst villains in the universe, he has become the proud owner of the last working seedship, pride of Earth's Ecological Engineering Corps? We'll leave that aside for now - just be thankful that the most powerful weapon in space is in good hands, hands which now control cellular material for thousands of outlandish creatures. With his unique equipment and powerful spacecraft, Tuf is set to tackle the myriad problems that human settlers have created during their colonisation of far flung worlds. Hosts of hostile monsters, a population addicted to procreation, a dictator who is willing to unleash plagues to get his own way - and all that stands between the colonists and disaster is Tuf's ingenuity, and his reputation as an honest dealer in a universe of rogues ...

      Tuf Voyaging
      4.1
    • MISTFALL IS TOMORROW The Hugo Award-winning story of a culture with a strange religion, and the young woman who succumbs to the consequences of its belief system... a man trapped between the realms of real and not-real in a lonely deep-space outpost... a hero whose exemplary life is a disposable item to his superiors... a life-or-death football game which determines the survival of nations... an eerie white antique car that challenges a young man to race on the knife-edge of reality... these and other stories define the future worlds of George R.R. Martin... complex, ingenious, prophetic, yet vividly real, reverberating with implications for our own reality. Contents: - With Morning Comes Mistfall (1973) - The Second Kind of Loneliness (1972) - Override (1973) - Dark, Dark Were the Tunnels (1973) - The Hero (1971) - FTA (1974) - Run to Starlight (1974) - The Exit to San Breta (1972) - Slide Show (1973) - A Song for Lya (1974)

      A Song for Lya - First Paperback Publication
      4.1
    • The death of King Robert Baratheon and the imprisonment of his Hand, Lord Eddard Stark of Winterfell, has set the great houses of Westeros at one another's throats. In Winterfell, Eddard's eldest son and heir, Robb Stark, has gathered an army and is pushing south, determined to free his father. Along the way, he pledges to marry the daughter of Lord Walder Frey in exchange for a military advantage that allows him to capture Jaime Lannister - a powerful bargaining chip to ensure Lord Eddard's safe release. But it is one thing to capture the Kingslayer and quite another to hold him. Meanwhile, in King's Landing, young King Joffrey has other ideas than an exchange of prisoners. Ignoring the advice of his mother, Queen Cersei, he throws oil on the flames of conflict and ignites a conflagration that seems likely to consume not only the Starks but all of Westeros - unless Tyrion Lannister, the Imp, can bring the mad boy-king to heel. Beyond the Wall, greater dangers are brewing, as a winter as brutal as any in history approaches, bringing with it unnatural creatures out of legend. There, Eddard's bastard, Jon Snow, must decide once and for all where his loyalties lie. And across the Narrow Sea, Daenerys Targaryen will learn the true measure of grief - and emerge from its fiery depths transformed, hardened, and ready to claim what is hers by right: the Iron Throne

      A Game of Thrones. The Graphic Novel. Volume 4
      4.1
    • George R. R. Martin Presents Wild Cards: Showdown

      Book Three of the Card Shark Triad

      • 656 pages
      • 23 hours of reading

      Set in the Wild Cards universe, this novel concludes the Card Shark trilogy, escalating the stakes as a devastating biological weapon threatens global safety. With a gripping narrative that ties together the events of its predecessors, Card Sharks and Marked Cards, it delivers an explosive finale filled with intrigue and high-stakes drama, showcasing the unique blend of superhero and alternate history elements that fans have come to love from the series.

      George R. R. Martin Presents Wild Cards: Showdown
      2.0
    • The second volume in a four-part full-color graphic novel adaptation of the second book in George R. R. Martin’s landmark A Song of Ice and Fire series, the inspiration for HBO’s Game of Thrones. As chaos grips Westeros, a flaming red comet continues to burn a crimson path across the sky. Some see this fiery herald as a sign of their impending victory. Others see it as a mark of the blood and terror that will soon engulf this divided kingdom. But one thing is certain: None of the six contenders who seek either the Iron Throne, or the lands their ancestors once held as kings, are willing to back down. And as factions scatter or come together, there are many witnesses to the unrest that is to come. Arya Stark finds herself in the heart of enemy territory at Harrenhal, while her mother is trapped between two brothers battling each other for their dead brother’s throne. In the heart of King’s Landing, Tyrion is busy ferreting out traitors as the Hand of the King, while Jon is beginning to comprehend the lawlessness of life beyond the Wall. New friends arrive in Winterfell for Bran, a forgotten son finds life in the Iron Islands quite different than he remembered, and the Mother of Dragons at last arrives in the fabled city of Qarth. But even as these would-be kings draw their lines of battle, it is the people of Westeros who will most suffer for their ambitions. For when kings clash, it is the commoners who bear the greatest cost.

      A Clash of Kings: The Graphic Novel: Volume Two
      4.1
    • Wild Cards XII: Turn of the Cards

      • 384 pages
      • 14 hours of reading

      Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer. Pursued by the CIA, the DEA, and the Wild Card mistress of the winds, Mistral, renegade biochemist Mark Meadows uses the three personalities buried in his psyche to outwit his pursuers. Fleeing across Europe and Asia, Mark meets a Vietnam veteran with an astounding plan—to lead an army of jokers in a war of conquest. Caught between jokers who despise him and nationalists who want him dead, Mark must decide whether to unleash his ace powers for a madman’s bloody dream, or to stay true to his peaceful ideals—and die. The Wild Cards series goes into unexplored depths in Wild Cards XII: Turn of the Cards, a standalone novel written by award-winning author Victor Milan and edited by #1 New York Times bestselling author George R. R. Martin.

      Wild Cards XII: Turn of the Cards
      3.6
    • George R.R. Martin's epic fantasy masterwork A Song of Ice and Fire is brought to life in the pages of this full-colour graphic novel. This is the first part of a four-volume adaptation of the second book in the series, A CLASH OF KINGS.

      A Clash of Kings: Graphic Novel, Volume One
      4.1
    • Fire & blood

      • 719 pages
      • 26 hours of reading

      Queen Visenya rose and stalked from the hall without the king's leave. That aright she mounted Vhagar ,.and returned`to Dragonstone. When her dragon passed before the moon, it turned as red as blood.

      Fire & blood
      4.0
    • Dreamsongs: Volume 1

      • 704 pages
      • 25 hours of reading

      A collection of Martin's early works, including his Hugo, Nebula, and Bram Stoker award-winning stories, cool fan pieces, and the original novella "The Ice Dragon," from which Martin's New York Times bestselling children's book of the same title originated

      Dreamsongs: Volume 1
      4.0
    • The Battle of the Frogs and the Mice

      A Homeric Fable

      • 64 pages
      • 3 hours of reading

      The book offers a poignant retelling of an ancient Greek fable, exploring the absurdity of conflict through the lens of a battle between mice and frogs. Its haunting illustrations enhance the narrative, making it a striking commentary on human nature and folly. This miniature masterpiece draws parallels to classic works like Animal Farm, inviting readers to reflect on the senselessness of war and the deeper truths about society.

      The Battle of the Frogs and the Mice
      4.0
    • The narrative unfolds in a time of power struggles and shifting allegiances. As Stannis Baratheon seeks to reclaim Storm's End, Tywin Lannister advances toward King's Landing, facing relentless attacks from Robb Stark's forces. Arya Stark, hidden within Harrenhal, finds her own way to resist the Lannisters, while Bran Stark begins to unravel the significance of his prophetic visions. Meanwhile, Jon Snow embarks on a crucial mission beyond the Wall, and Daenerys Targaryen explores the enigmatic House of the Undying in Qarth.

      A Clash of Kings: The Graphic Novel: Volume Three: Volume Three
      4.0
    • Dreamsongs I

      • 592 pages
      • 21 hours of reading

      This collection features the finest short fiction by George R.R. Martin, including 'Nightflyers', which has been adapted into a Netflix series. In this story, nine scientists embark on a voyage aboard the Nightflyer, aiming to make contact with a mysterious alien race. However, they soon discover that the greatest challenge lies not in the vastness of space or the unknown aliens, but within the ship itself. Martin is celebrated for his ability to weave riveting plots with rich character development, showcasing his versatility across genres—from werewolves to spaceships, wizards to vampires. His acclaimed saga, A Song of Ice and Fire, has transformed the fantasy genre for a new generation and garnered him a dedicated readership. This collection is a treasure trove of stories that is essential not only for Martin fans but for anyone who appreciates fantastic literature. Critics laud Martin as the best in epic fantasy, highlighting his vivid storytelling and complex characters. His writing captivates readers from the very first pages, making this collection a must-read for enthusiasts of the genre.

      Dreamsongs I
      4.0
    • Centuries before the events of A Game of Thrones, an epic saga unfolds, igniting the skies with dragon fire and transforming the Seven Kingdoms. This masterful work by George R.R. Martin, author of A Song of Ice and Fire, delves into the thrilling history of House Targaryen, the last family of dragonlords to survive the Doom of Valyria. The narrative begins with Aegon the Conqueror, the creator of the Iron Throne, and chronicles the generations of Targaryens who fought to maintain their power, culminating in a civil war that nearly shattered their dynasty. Key questions are explored, such as the true events of the Dance of the Dragons, the dangers of visiting Valyria post-Doom, and the notorious deeds of Maegor the Cruel. Readers will experience what life was like in Westeros when dragons soared through the skies. This essential chronicle, narrated by a learned maester of the Citadel, features over eighty new black-and-white illustrations by Doug Wheatley. With the grandeur reminiscent of Gibbon's The History of the Decline and Fall of the Roman Empire, this work offers a fresh perspective on the dynamic, often bloody, and endlessly captivating history of Westeros.

      Fire and Blood: The inspiration for HBO´s House of the Dragon (A Song of Ice and Fire)
      3.8
    • All You Need Is Ears is the story of George Martin, the man who spotted the Beatles' talent, who recorded and produced them from the start, and who brought their musical ideas to life. In this witty and charming autobiography, he describes exactly what it was like to work in the studio with the Beatles.

      All You Need is Ears
      4.0
    • Low Chicago

      • 432 pages
      • 16 hours of reading

      The return of the famous shared-world superhero books created and edited by George R.R. Martin, author of A Song of Ice and Fire The American Triad Series#1: Mississippi Roll#2: Low Chicago#3: Texas Hold 'Em

      Low Chicago
      4.0
    • Voyaging, Volume One: The Plague Star

      • 192 pages
      • 7 hours of reading

      Journey across the cosmos in George R. R. Martin's beloved sci-fi universe, the Thousand Worlds, as a ragtag group of conspirators embark on a mysterious mission to gain unfathomable fame and fortune—if only they can survive.

      Voyaging, Volume One: The Plague Star
      3.7
    • Legends

      New Short Novels

      • 720 pages
      • 26 hours of reading

      Acclaimed writer and editor Robert Silverberg has curated a collection featuring eleven renowned Fantasy authors, each contributing a new story inspired by their famous series. Stephen King presents "The Little Sisters of Eluria," a tale of Roland, the Gunslinger, set in The Dark Tower universe. Terry Pratchett offers a humorous incident in Discworld with "The Sea and Little Fishes," highlighting a magical contest involving Granny Weatherwax. Terry Goodkind explores the origins of the Border between realms in "Debt of Bones," tied to The Sword of Truth. Orson Scott Card shares a story of Alvin and his apprentice in "Grinning Man," drawn from the Tales of Alvin Maker. Silverberg himself revisits Majipoor in "The Seventh Shrine," where Lord Valentine embarks on an adventure in an ancient tomb. Ursula K. Le Guin adds a sequel to her Earthsea series with "Dragonfly," focusing on a woman's quest to learn magic. Tad Williams crafts a dark tale set in a haunted castle before the events of Memory, Sorrow, and Thorn in "The Burning Man." George R.R. Martin's "The Hedge Knight" takes place a generation prior to A Song of Ice and Fire. Ann McCaffrey returns to Pern in "Runner of Pern," while Raymond E. Feist's "The Wood Boy" is set in the Riftwar Saga. Lastly, Robert Jordan's "New Spring" reveals pivotal events leading to The Wheel of Time, featuring the meeting of Lan and Moiraine as they begin their search for the child destined to lea

      Legends
      3.9
    • This thrilling collection of twenty-one all-original stories, by an all-star list of contributors, will delight and astonish in equal measure with their cunning twists and dazzling reversals. George R. R. Martin himself offers a brand-new A Game of Thrones tale, chronicling one of the biggest rogues in the entire history of Ice and Fire. Also featuring stories from Gillian Flynn, Joe Abercrombie, Neil Gaiman, Patrick Rothfuss, Scott Lynch and more!

      Rogues
      3.9
    • George R. R. Martin Presents Wild Cards: House Rules

      A Novel in Stories

      • 544 pages
      • 20 hours of reading

      Set in the Wild Cards universe, this anthology explores a unique house in Cornwall that acts as a gateway to the multiverse. Each story delves into the diverse characters and events connected to this extraordinary location, blending elements of fantasy and science fiction. The collection showcases the creativity of various authors, offering readers a rich tapestry of narratives that highlight the house's significance in the broader multiverse.

      George R. R. Martin Presents Wild Cards: House Rules
      3.4
    • Wild Cards III. Jokers Wild

      • 374 pages
      • 14 hours of reading

      Let the secret history of the world be told—of the alien virus that struck Earth after World War II, and of the handful of survivors who found they now possessed superhuman powers. Some were called Aces, endowed with powerful mental and physical prowess. The others were Jokers, tormented by bizarre mind or body disfigurements. Some served humanity. Others wreaked terror. Now, forty years later, under the streets of Manhattan an evil genius unleashes the powers of darkness—and Aces and Jokers alike must fight for their lives.Here, in the third volume of the Wild Cards series, seven of science fiction's most gifted writers take you on a journey of wonder and excitement.Includes stories by:Edward BryantLeanne C. HarperGeorge R. R. MartinJohn J. MillerLewis ShinerWalter SimonsMelinda M. Snodgrass

      Wild Cards III. Jokers Wild
      3.9
    • Superheroes and villains clash over the human heart in this engaging anthology of original stories set in the Wild Cards universe, created by the #1 New York Times bestselling author of A Game of Thrones. An alien virus wreaks havoc, with outcomes as unpredictable as a game of cards: some draw the black queen and perish, others gain superpowers by drawing an ace, while some become bizarrely mutated jokers. Yet, the quest for love remains a powerful human instinct. Aces and jokers alike are in search of love, having lost it, or seeking to exploit it for personal gain. In this collection, you'll find a variety of tales, including a jewel thief who seduces a popular actor to locate a long-lost treasure, a teenager in the body of a giant snail trying to win his love in a Cyrano de Bergerac-style twist, and a man who discovers his life's purpose after meeting a captivating butterfly woman. Additionally, a young hero, humorously named Hero McHeroface, finds solace with an astrologer who harbors her own unique abilities. This anthology explores the Wild Cards perspective on love—whether finding, seeking, losing, or achieving it—as aces and jokers engage in the ultimate gamble for their heart's desire. Featuring contributions from various authors and edited by George R. R. Martin, this collection promises a mix of the crazy, touching, and familiar.

      George R. R. Martin Presents Wild Cards: Pairing Up
      3.9
    • LOCUS AWARD FINALIST • Journey across the cosmos in George R. R. Martin's beloved sci-fi universe, the Thousand Worlds, as a ragtag group of conspirators embark on a mysterious mission to gain unfathomable fame and fortune—if only they can survive. On the distant planet Hro B’rana, the last words of a dying man echo through the halls of a run-down trading station. Nearly three hundred years later, a group of fortune seekers embark on a mission to unravel the mystery of the fabled Plague Star aboard a rickety trade ship called The Cornucopia of Excellent Goods at Low Prices. But their journey will be far more perilous than any of them could have imagined—who will survive this deadly quest and battle it out for the final prize? A darkly comic meditation on our future as a species, Voyaging, Volume 1: The Plague Star is a sci-fi adventure story of intrigue, greed, deception, and of course… cats. Adapted and vividly illustrated by Hugo Award–nominated artist Raya Golden, this thrilling and action-packed graphic novel brings the first story from #1 New York Times bestselling author George R. R. Martin’s classic collection Tuf Voyaging to life.

      Voyaging, Volume One
      3.8
    • Full House

      • 336 pages
      • 12 hours of reading

      "In hardcover for the first time, Full House brings together the Wild Cards stories that have been previously published on Tor.com, including works from: Daniel Abraham Cherie Priest David D. Levine Walter Jon Williams Paul Cornell Carrie Vaughn Caroline Spector Stephen Leigh Melinda M. Snodgrass And more!"--

      Full House
      3.9
    • Fevre Dream

      • 352 pages
      • 13 hours of reading

      Abner Marsh has had his dearest wish come true - he has built the Fevre Dream, the finest steamship ever to sail the Mississippi. Abner hopes to race the boat some day, but his partner is making it hard for him to realise his ambition. Joshua York put up the money for the Fevre Dream, but now rumours have started about the company he keeps, his odd eating habits and strange hours. As the Dream sails the great river, it leaves in its wake one too many dark tales, until Abner is forced to face down the man who helped to make his dreams become reality.

      Fevre Dream
      3.9
    • Wild Cards II., Aces High

      • 512 pages
      • 18 hours of reading

      A "reissue of the second volume in the classic Wild cards series"--Page 4 of cover.

      Wild Cards II., Aces High
      3.9
    • Warriors 2

      • 400 pages
      • 14 hours of reading

      A collection of seven stories from the anthology "Warriors" includes contributions by such authors as Naomi Novik, Peter S. Beagle, and David Weber.

      Warriors 2
      3.8
    • Joker Moon: A Wild Cards Novel

      • 368 pages
      • 13 hours of reading

      In Joker Moon, the next Wild Cards adventure from series editor George R. R. Martin, we follow Aarti, the Moon Maid, who can astrally project herself onto the surface of the moon and paint projections across the lunarscape. Theodorus was a dreamer. As a child, he dreamt of airplanes, rockets, and outer space. When the wild card virus touched him and transformed him into a monstrous snail centaur weighing several tons, his boyhood dreams seemed out of reach, but a Witherspoon is not so easily defeated. Years and decades passed, and Theodorus grew to maturity and came into his fortune . . . but still his dream endured. But now when he looked upward into the night sky, he saw more than just the moon . . . he saw a joker homeland, a refuge where the outcast children of the wild card could make a place of their own, safe from hate and harm. An impossible dream, some said. Others, alarmed by the prospect, brought all their power to bear to oppose him. Theodorus persisted . . . . . . never dreaming that the Moon was already inhabited. And the Moon Maid did not want company.

      Joker Moon: A Wild Cards Novel
      3.7