This seminar paper critically examines the myth of the Good War, analyzing its formation and the validity of its key elements. It explores the dominant narratives surrounding World War II, focusing on both the experiences of American soldiers and those on the home front. Additionally, it delves into the portrayal of the war in Hollywood, emphasizing the significant impact of combat films on American cultural perceptions. The study seeks to deconstruct the glorified images of the war that have been perpetuated through cinema.
Alexander Unger Book order






- 2021
- 2012
Computer Games and New Media Cultures
- 712 pages
- 25 hours of reading
This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications.As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming.