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As an introduction to the basics of computer graphics, the approach here focusses on the four main modeling, rendering, animation, and image manipulation. The authors provide a "learning-by-doing" environment, comprising plenty of hands-on exercises and software. The graphics library provided with the book helps simplify the programming required of readers whilst providing a robust platform for experimentation. Exercises at the end of each chapter illustrate the principles covered.
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Learning computer graphics,
- Language
- Released
- 1998
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