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Parameters
- 336 pages
- 12 hours of reading
More about the book
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.
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Physics for game developers, David M. Bourg
- Language
- Released
- 2002
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