Explore the latest books of this year!
Bookbot

Real wars on virtual battlefields

Parameters

  • 412 pages
  • 15 hours of reading

More about the book

The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making.

Book purchase

Real wars on virtual battlefields, Stefan Werning

Language
Released
2009
product-detail.submit-box.info.binding
(Paperback)
We’ll email you as soon as we track it down.

Payment methods

No one has rated yet.Add rating