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Interactive storytelling

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  • 302 pages
  • 11 hours of reading

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The content explores various aspects of interactive storytelling, highlighting challenges and innovations in the field. It addresses the complexities of authoring in interactive narratives and the significance of well-motivated characters, supported by empirical evaluations. The design of social worlds in live-action role-playing games is examined, alongside decision-making processes within character-driven stories. The text discusses systems like MIST, which facilitate variable character behavior, and emphasizes the need for standardized assessment tools to measure user responses to interactive stories. The annotation also delves into narrative generation, collaborative storytelling, and the integration of dramatic narrative devices in real-time sports commentary. It covers the transition from physical to digital art, location-aware multimedia stories, and the modeling of interactive storytelling through linear logic. Additionally, it highlights the importance of player agency and decision relevance, as well as the application of interactive storytelling in educational contexts. Various workshops and tutorials aim to enhance understanding and skills in interactive digital storytelling, while case studies, such as the Haiti earthquake experience, illustrate the potential of interactive narratives in addressing real-world issues. The content ultimately seeks to establish a shared vocabulary and framework for the evolving land

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Interactive storytelling, Ruth Aylett

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Released
2010
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