Bookbot

Transactions on edutainment

More about the book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Publication

Book purchase

Transactions on edutainment, Zhigeng Pan

Language
Released
2012
We’ll email you as soon as we track it down.

Payment methods

No one has rated yet.Add rating