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With ActionScript now fully reengineered as a true object-oriented programming (OOP) language, reusable design patterns offer effective solutions for common challenges in Flash and Flex applications. This hands-on guide is perfect for experienced developers looking to delve into sophisticated programming techniques with ActionScript 3.0. It provides a step-by-step introduction to design patterns, illustrating how they create a clear framework for structuring code, making OOP languages more accessible. The book covers various design patterns, starting with foundational concepts such as classes, abstraction, inheritance, and polymorphism. It explains the advantages of utilizing design patterns and explores creational patterns like Factory and Singleton, structural patterns including Decorator, Adapter, and Composite, as well as behavioral patterns such as Command, Observer, Strategy, and State. Additionally, it discusses multiple design patterns, including Model-View-Controller and Symmetric Proxy designs. As you progress, you'll tackle increasingly complex examples, including an e-business application with customizable service options, a product selection interface, an action game, and a video record and playback application. Whether transitioning from Java or C++, or building on ActionScript 2.0 experience, this guide equips you to create elegant solutions for Flash and Flex applications efficiently.
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ActionScript 3.0 Design Patterns, William Sanders, Chandima Cumaranatunge
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- Released
- 2007
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