Explore the latest books of this year!
Bookbot

Global Game Industries and Cultural Policy

Parameters

  • 360 pages
  • 13 hours of reading

More about the book

This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals. 

Book purchase

Global Game Industries and Cultural Policy, Anthony Y. H. Fung

Language
Released
2018
product-detail.submit-box.info.binding
(Paperback)
We’ll email you as soon as we track it down.

Payment methods

No one has rated yet.Add rating