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Virtual Sociocultural Convergence

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Pages
268 pages
Reading time
10 hours

More about the book

The book delves into the intersection of computer science, social science, and the humanities within multiplayer online games and virtual worlds. It highlights how online media serves as a platform for gathering social science data and fostering educational development in both the arts and technology. By examining role-playing games and virtual environments, the work illustrates classical human behavior concepts, promoting innovative thinking. The insights are informed by a fifteen-year series of international conferences focused on the convergence of science and technology.

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Virtual Sociocultural Convergence, William Sims Bainbridge

Language
Released
2016
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(Hardcover)
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3 Ratings

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