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ShaderX5: Advanced Rendering Techniques

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  • 624 pages
  • 22 hours of reading

More about the book

Contains articles covering shader techniques and tools. This book covers relevant hardware and developer tools so there is no bias toward one company or tool set. The topical areas covered range from geometry manipulation, rendering techniques, shadows, software shaders, image space, shadows to tools, environmental effects and 3D engine design.

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ShaderX5: Advanced Rendering Techniques, Wolfgang F. Engel

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Released
2007
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(Hardcover)
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3.9
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