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Introduction to Game Design, Prototyping, and Development

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  • 908 pages
  • 32 hours of reading

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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

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Introduction to Game Design, Prototyping, and Development, Jeremy Gibson

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Released
2015
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(Paperback)
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4.4
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73 Ratings

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