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Smart graphics

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  • 269 pages
  • 10 hours of reading

More about the book

The content explores various aspects of synthetic characters and virtual environments, emphasizing their role in enhancing user interaction and experience. It discusses engaging conversations with synthetic characters along the virtuality continuum and visualizing emotions in musical performances through virtual characters. The representation of knowledge in multimodal simulative environments is examined, alongside a survey on virtual camera planning and generating visual displays. The annotation highlights the importance of graphical data displays in aiding users to select appropriate displays for specific tasks, as well as the visualization tree concept for linked analytical decisions. It delves into the structure of assignment strategies in diagrammatic production scheduling and the generation of glyphs for complex information, particularly in protein representations. The negotiation of artistic expression through coalition formation between agents is also noted. Additionally, metrics for functional and aesthetic label layouts and a smart algorithm for column chart labeling are discussed. Usability comparisons of interaction techniques for 3D rotation and intuitive shape modeling through shading design are presented. The annotation covers novel interaction paradigms, supporting collaboration on tabletop displays, and designing affordances for digital information manipulation. It also touches on medical volume visualization

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Smart graphics, Michael-Andreas Butz

Language
Released
2005
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