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Rigging for Games

A Primer for Technical Artists Using Maya and Python

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  • 392 pages
  • 14 hours of reading

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Focusing on the production of the animated short and video game Tin Girl, this book provides a practical guide to creating and modifying rigs for 3D cinema. It emphasizes the transition from cinematic rigging to game-ready rigs, utilizing popular video game engines. Through hands-on examples, readers will gain valuable insights into the technical aspects of rigging in both animation and gaming contexts.

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Rigging for Games, Eyal Assaf

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2015
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(Hardcover)
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