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Beginning OpenGL. Game Programming

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3.6(45)Add rating

Parameters

  • 336 pages
  • 12 hours of reading

More about the book

This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.

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Beginning OpenGL. Game Programming, Kevin Hawkins, Dave Astle

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Released
2004
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(Paperback)
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3.6
Very Good
45 Ratings

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