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Learning through Digital Game Design and Building in a Participatory Culture

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  • 216 pages
  • 8 hours of reading

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This book explores digital game-based learning through game-building and Web 2.0, using an enactivist perspective. It aids students in grasping subjects like mathematics and history, and benefits educators and researchers interested in technology integration and innovative learning methods. Ideal for teacher education courses.

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Learning through Digital Game Design and Building in a Participatory Culture, Qing Li

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Released
2014
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