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Artificial Intelligence and Games

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  • 337 pages
  • 12 hours of reading

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.

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Artificial Intelligence and Games, Georgios N Yannakakis, Julian Togelius

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Released
2018
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(Hardcover)
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3.9
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