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Outer Banks Marketplace Inc.: An Accounting Simulation for a Closely Held Merchandising Corporation
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The book features a merchandising business simulation designed for hands-on learning, allowing readers to apply concepts after Chapter 20. It offers a practical experience that can be completed in 15-20 hours manually or 5-7 hours using a computer, making it suitable for various learning preferences. This interactive approach enhances understanding of merchandising principles in a real-world context.
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Outer Banks Marketplace Inc.: An Accounting Simulation for a Closely Held Merchandising Corporation, McGraw-Hill Education
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- Released
- 1999
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- (Paperback)
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