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Rigging for Games
A Primer for Technical Artists Using Maya and Python
Authors
392 pages
More about the book
Focusing on the production of the animated short and video game Tin Girl, this book provides a practical guide to creating and modifying rigs for 3D cinema. It emphasizes the transition from cinematic rigging to game-ready rigs, utilizing popular video game engines. Through hands-on examples, readers will gain valuable insights into the technical aspects of rigging in both animation and gaming contexts.
Book variant
2015, hardcover
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