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Rigging for Games

A Primer for Technical Artists Using Maya and Python

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392 pages

More about the book

Focusing on the production of the animated short and video game Tin Girl, this book provides a practical guide to creating and modifying rigs for 3D cinema. It emphasizes the transition from cinematic rigging to game-ready rigs, utilizing popular video game engines. Through hands-on examples, readers will gain valuable insights into the technical aspects of rigging in both animation and gaming contexts.

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ISBN
9780415743044

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Book variant

2015, hardcover

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