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Gaming Lives in the Twenty-First Century
Literate Connections
Authors
288 pages
More about the book
The book explores the idea that computer games may offer superior literacy and learning environments compared to traditional schools. Through case studies from the early twenty-first century in the US, it delves into the literacy development, practices, and values of gamers, incorporating their personal insights and experiences. Historical and cultural analyses enrich the discussion, providing a comprehensive look at how gaming influences learning.
Book variant
2007, paperback
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