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Gaming Lives in the Twenty-First Century

Literate Connections

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Pages
288 pages
Reading time
11 hours

More about the book

The book explores the idea that computer games may offer superior literacy and learning environments compared to traditional schools. Through case studies from the early twenty-first century in the US, it delves into the literacy development, practices, and values of gamers, incorporating their personal insights and experiences. Historical and cultural analyses enrich the discussion, providing a comprehensive look at how gaming influences learning.

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Gaming Lives in the Twenty-First Century, Kenneth A. Loparo

Language
Released
2007
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