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Cybersona

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  • 228 pages
  • 8 hours of reading

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The story explores themes of revenge and identity as a quadriplegic computer genius uses the online game "Cybersona" to inhabit the body of a recently-fired science teacher, seeking vengeance on those who caused his condition. In a twist, the teacher attempts to reclaim his body by taking over the next player, a ten-year-old boy, leading to a complex interplay of identities and moral dilemmas. This unique premise delves into the consequences of identity theft in a digital age, blending elements of technology and personal struggle.

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Cybersona, Fred Yager

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Released
2005
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(Hardcover)
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