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An Integrated Introduction to Computer Graphics and Geometric Modeling

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  • 590 pages
  • 21 hours of reading

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The book introduces computer graphics and geometric modeling through a novel, accessible approach, focusing on high-level algorithms and standard methods such as ray tracing, polygon shading, and fractals. Uniquely, it starts with fractals instead of traditional line drawing algorithms and revives the turtle graphics concept to explain key ideas. It features numerous exercises and programming projects, along with a companion website offering PowerPoint slides for enhanced learning.

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An Integrated Introduction to Computer Graphics and Geometric Modeling, Ronald Goldman

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Released
2009
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(Hardcover)
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